Nicole

Character Overview

Nicole - SSR Assassin character from Silver and Blood gacha game

Nicole

Silverstep Dancer

Class
Assassin
Rarity
SSR
Faction
Church
Equipment
Medium
Moon Phase
Crescent Moon
Attack Type
P.DMG
Melee Rush Continuous DMG

Complete Base Stats

Stats shown at Level 200 (current max level)

Core Combat Stats

HP
164,000
ATK
9,198
P.DEF
4,180
M.DEF
3,891

Speed & Recovery

ATK SPD
0
Bloodsoul Recovery
1000

Critical Stats

CRIT Rate
5%
CRIT DMG Increase
150%

Damage Bonuses

All DMG Bonus
0%
P.DMG Bonus
0%
M.DMG Bonus
0%

Special Stats

All DMG Reduction
0%
Healing Bonus
0%
Blood Power
20,645

Skills

Boot Knife

Normal Attack

Deals 128.0% ATK (P. DMG) to the target.

Grand Battement

Special

Rushes into battle and deals 300.0% ATK (P. DMG) to the first enemy, marking them as the target and inflicting 4 stack(s) of Continuous DMG (Bleed) for 12 sec. Continuous DMG (Bleed): Takes P. DMG equal to 30.0% ATK from the caster once every 2 sec. Stacks up to 10 time(s).

Silvershadow Step

Passive

Each time Ultimate is cast, Bloodsoul cost increases by 1, up to a maximum of 5.

Pirouette

Ultimate Cost: 2

Rushes toward the 2 farthest enemies, dealing 300.0% ATK (P. DMG) to each, then Rushes toward the select target, dealing 600.0% ATK (P. DMG) and setting them as Nicole's target. Enemy units in the way are inflicted with 1 stacks of Continuous DMG (Bleed), which last for 12 sec. Continuous DMG (Bleed): Takes P. DMG equal to 30.0% ATK from the caster once every 2 sec. Stacks up to 10 time(s).

Game Mechanics

Moon Phase Effect

Crescent Moon: Activate Moon Phase: Crescent Moon by using Ultimate in battle. While Blood Moon is active, all Vassals gains Ultimate Bloodsoul Cost -1 and 25% more DMG

Attack Type

P.DMG: DMG dealt through physical means like swords and bows. Increasing P. DEF reduces DMG taken from this type.

Equipment

Medium Equipment: It fits medium equipment, offering balanced attributes.

Class

Assassin: Adept at breaking through or avoiding the front line, directly striking the weaker middle and backline enemies.

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