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Apep Build Guide

Apep portrait

Apep

Warrior class icon
Kemich
SSR Wind Warrior DPS

Apep is a sub-DPS tank unit; she scales with DEF and can generate her self-shield and also heal herself. Her ultimate is only 2 cost!

Skill Priority

Skill level recommendations:

1
Passive
Level 14
Before entering combat, every 1000 defense increases maximum HP by 4000, up to a maximum of 20000. While holding a shield, damage taken is reduced by 24%, and damage dealt is increased by 48%.
2
Auto Skill
Level 14
Auto-trigger: 5.0s Increases self-protection by a shield equal to 120% defense.
3
Ultimate
Level 14
Auto-trigger: 1.0s Energy Cost: 2 When HP is below 50%, deals wind damage equal to 120% of the user's defense to targets in front and recovers HP equal to 120% of the user's defense. When HP is above 50%, an enhanced ultimate skill can be used, dealing wind damage equal to 240% of the user's defense to all targets within a 4-meter radius.
4
Normal Attack
Level 14
Auto-trigger: 2.0s Deals wind damage equal to 120% of the user's own defense to the designated enemy unit.

Recommended Memory Cards

These are the best memory cards for Apep:

Wrong time of appearance memory card
Wrong time of appearance ★ Exclusive
Highly Recommended
Apep's exclusive memory card. Defense increased by 64%. Below 50% HP she recovers 2% max HP after attacking, above 50% HP she takes 10% less damage and deals 40% more damage.
Stats: HP 6,600 / ATK 480 / DEF 690

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

Afternoon tantrums memory card
Afternoon tantrums
Increases own attack power by 70%, critical hit damage by 90%, and normal attack damage by 100%. Every 3rd normal attack will deal an additional 75% of attack power as normal attack damage.
Stats: HP 6,600 / ATK 480 / DEF 690
Halloween candy memory card
Halloween candy
Increases critical hit damage by 60%. When HP is above 30%, the wearer recovers 2% of their maximum HP after attacking, and all damage is increased by 40%.
Stats: HP 6,000 / ATK 600 / DEF 600
Pride or Tsundere? memory card
Pride or Tsundere?
Increases HP by 32% and defense by 60%. When an ally is attacked by a normal attack, the damage taken is reduced by 30%.
Stats: HP 6,600 / ATK 480 / DEF 690

Runes Priorities

Focus on these rune stats for Apep:

Primary Stat:
Defense
Secondary Stat:
HP

Highly Recommended Stats:

DEF% HP%

Additional Stats:

DEF HP Crit Rate Crit Damage Penetration

Recommended Rune Sets:

Zahn rune (4-piece)
4-piece
+
Tide rune (2-piece)
2-piece
Zane 4-piece + Kappa 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Kappa): Defense increased by 12%
Zahn rune (4-piece)
4-piece
+
Shattered-Foundation rune (2-piece)
2-piece
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%

Alternative Builds:

Tide rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%
Tide rune (4-piece)
4-piece
+
Shattered-Foundation rune (2-piece)
2-piece
Kappa 4-piece + Poki 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Poki): Defense increases by 12%

Main Stats by Position

Recommended main stats for each rune position for Apep:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Most diverse options including utility stats and exclusive Attack Penetration (%)

Position 5: Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Core stats plus elemental damage increases - all percentages

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Focus on core percentage stat increases only

Awakening Priority

A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.

A1 Good

Each time you deal normal attack damage, your defense increases by 5% for 10 seconds, stacking up to a maximum of 30%.

A2 Very Good

Using enhanced Ultimate Skills also has a healing effect, with the healing amount being equal to that of the Ultimate Skill itself.

A3 Mid

[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

A4 Good

Defense increased by 45%

A5 Mid

[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

A6 Good

All resistances increased by 10%, storm resistance increased by an additional 10% All damage dealt penetrates 10% of storm resistance

Team Synergy

Good Teammates:

NinaHelaShuMedusaLust - AsmodeusBors

This unit has no clear synergy with other characters, but this is the best I could think of right now! She is more PVP focused than PVE.