SSR Fire Supporter Supporter
Apollo is a buffer that works with units that perform Extra Attacks, such as Yuis and Leviathan. She really turns them into monsters and is a core buffer for this kind of team!
Skill Priority
Skill level recommendations:
1
Ultimate
Level 14
Auto-trigger: 1.0s
Energy Cost: 8
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 120%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 360% Attack as fire damage, triggering up to once every 5 seconds per ally
2
Auto Skill
Level 14
Auto-trigger: 5.0s
All allied units' damage increases by 24%, [Pursue] damage additionally increases by 36%
3
Passive
Level 14
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
4
Normal Attack
Level 14
Auto-trigger: 2.0s
Deals 120% Attack as fire damage to the targeted enemy unit
Recommended Memory Cards
These are the best memory cards for Apollo:
Battle start: All allied characters' damage increases by 40%, Extra Attack damage additionally increases by 40%. When equipped character releases ultimate That cost higher then 8: All allied characters' energy efficiency increases by 100% for 10 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Our entire party's attack power, defense power, and HP are increased by 32%. Each time the wearer uses a skill, our entire party's maximum HP increases by 14% and all skill cooldowns decrease by 5%, stacking up to 5 times.
Stats: HP 6,000 / ATK 600 / DEF 600
Increases the attack and defense of all allies by 32%. Each time the wearer uses a skill, the maximum HP of all allies increases by 6% (up to 10 stacks).
Stats: HP 6,000 / ATK 600 / DEF 600
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Base Stats Boost: ATK +40%.
Passive: After allies' Ultimate deals DMG, increases self Energy Recovery Rate by 200% (4s) and gains 1 stack of [Brilliance] (5s, max 50 stacks).
Every 5 stacks of [Brilliance] increases all allies' DMG by 9%.
Stats: HP 6,000 / ATK 600 / DEF 600
At the start of battle, all allied characters' damage increases by 40%, with Normal Attack damage additionally increased by 40%
Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 40%, lasting 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Attack increases by 40%, after the wearer casts an ULT, team ULT damage increases by 40% for 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Runes Priorities
Focus on these rune stats for Apollo:
Highly Recommended Stats:
HP% DEF%
Additional Stats:
HP DEF
Build Note: There are no points going damage because she does no damage. Going tanky makes the most sense. As of now we have limited options, so we go full HP and a little defense!
Recommended Rune Sets:
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%
Alternative Builds:
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%
Main Stats by Position
Recommended main stats for each rune position for Apollo:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: HP (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Position 5: Variable Main Stats
Recommended: HP (%)
Available Options:
Fire Attribute Damage (%) Wind Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: HP (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
After allies deal [Pursue] damage, gain one stack of [Scorching Light], triggering up to once per second per character
In [Corona] state, damage taken decreases by 50%
[Skill] and [Normal Attack] level and level cap +4
In [Corona] state, all allies gain 10% elemental resistance penetration
[ULT] and [Passive] level and level cap +4
In [Corona] state, Apollo's [Pursue] gains an additional 50% critical damage
Team Synergy
Good Teammates:
YuisLeviathanBorsNephthysFreyaKeller
Her problem the ultimate cost so much, other wise she is really good.