SSR Wind Healer Healer
Jeanne is the safety-net healer: her passive banks [holy Healing] stacks from her ULT and auto-converts them into reactive heals when allies take damage: and when an ally would die, she REVIVES them after 5 seconds (once per battle). Her ULT heals the whole team for 91.7% ATK + flat and her auto triple-heals the lowest ally. In content with burst damage, her revive is the difference between a clear and a wipe.
Skill Priority
Skill level recommendations:
1
Passive: Holy Blood Healing
Level 14
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 119.8% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 286.7% Attack + 1110 HP, once per battle
2
Ultimate: Divine Heavenly Revelation
Level 14
Energy Cost: 8
Cooldown: 1.0s
Restores 91.7% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
3
Auto Skill: Banner of Holy Light
Level 14
Cooldown: 8.0s
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
4
Normal Attack: Holy Banner Thrust
Level 14
Cooldown: 2.0s
Deals 120% Attack as wind damage to the targeted enemy unit
Recommended Memory Cards
These are the best memory cards for Jeanne D Arc:
Healing increases by 50%, when casting a skill or ULT for 1/2/3 seconds, Healing increases by an additional 25/50/75%
Note: Exclusive card: +50% healing, and while casting she gains up to +75% additional healing. Turns her cast windows into massive bursts.
Stats: HP 6,000 / ATK 600 / DEF 600
The wearer's attack power is increased by 33.5%, and the defense and health of allied units are increased by 40%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 5% when taking damage, up to a maximum of 15 stacks.
Stats: HP 6,000 / ATK 600 / DEF 600
Healing increases by 30%, when the healed target's HP is full, their damage increases by 24% for 10 seconds
Stats: HP 5,000 / ATK 500 / DEF 500
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
HP increased by 40%, Healing Amount increased by 40%. When the wearer heals within 1 second, Healing Amount additionally increased by 40%
Stats: HP 6,300 / ATK 580 / DEF 585
Increases critical hit rate by 34%. After each critical hit, increases self-healing by 50% for 3 seconds. After each heal, increases the attack power of all allied targets by 30% for 3 seconds.
Stats: HP 6,000 / ATK 600 / DEF 600
ATK increases by 33.5%
After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.
For every 10 stacks of [Military Order], all allies' healing received additionally increases by 16.5%, and damage taken is reduced by 3.3%.
When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 5% for 6s.
Stats: HP 6,000 / ATK 600 / DEF 600
Runes Priorities
Focus on these rune stats for Jeanne D Arc:
Primary Stat:
Healing Effectiveness
Highly Recommended Stats:
Healing Effectiveness% HP%
Additional Stats:
HP DEF
Build Note: Healing scales off ATK for most healers, but survivability keeps the healing flowing: balance Healing Effectiveness with HP.
Recommended Rune Sets:
Daleth 4-piece + Zane 2-piece
2-piece (Daleth): Healing effect increases by 10%
4-piece (Daleth): At battle start, instantly gain 1 energy
2-piece (Zane): HP increases by 8%
Alternative Builds:
Zane 4-piece + Daleth 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Daleth): Healing effect increases by 10%
Main Stats by Position
Recommended main stats for each rune position for Jeanne D Arc:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Healing Effectiveness (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Pick the recommended stat pair that matches the rune build below.
Position 5: Variable Main Stats
Recommended: HP (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: HP (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
After casting an ULT, gain one stack of [Holy Healing]
After consuming [Holy Healing] to heal a target, the target's damage taken decreases by 10% for 5 seconds, extending duration on repeat triggers
[Skill] and [Normal Attack] level and level cap +4
Healing increases by 37.5%
[ULT] and [Passive] level and level cap +4
Revival count increases by one
Team Synergy
Good Teammates:
KellerWrath-SamaelBorsMedusaLust - AsmodeusFreya
Her revive protects your carry through boss burst phases nothing else covers.