Artemis Character Guide

Artemis
SSR Wind Assault • High-Risk DPS
Character Overview

强袭使 (Assault)
Base Stats at Level 80
Artemis is a unique high-risk, high-reward Assault character who voluntarily sacrifices HP to unlock devastating damage potential. Her kit revolves around the 50% HP threshold - below this point, she gains massive damage amplification through her passive and awakening effects. Her ultimate consumes 50% of her current HP, making her both powerful and dangerous to pilot effectively.
Skills
🌙 Normal Attack: Moon Rising Fist (月升拳)
Level: 10+4 | CD: 2.0s
- Deals 120% attack power as storm damage to designated enemy unit
- Standard attack scaling for consistent damage output
⚡ Auto Skill: Moon Ancient Boxing (月之古拳法)
Level: 10+4 | Auto-trigger Interval: 5.0s
- Automatically deals 240% attack power as storm damage to designated enemy and nearby enemies
- Each hit restores 10% max HP
- AoE damage with built-in sustain mechanism that triggers automatically
💥 Ultimate: Silver Moon Judgment (银月审判)
Level: 10+4 | CD: 1.0s | Energy Cost: 3
- Consumes 50% current HP
- Teleports in front of designated enemy
- Deals 264% attack power as storm damage to target and nearby enemies
- High-risk, high-reward ability that activates low-HP bonuses
👑 Passive: Moon Shadow Hunt (月影追猎)
Level: 10+4
- When HP is below 50%: All attacks deal additional 60% attack power as storm damage
- Core low-HP mechanic that significantly amplifies damage output
- Synergizes with ultimate's HP consumption
Team Composition Skill
🌟 Combination Skill
Level: 1
Triggers when team contains 2 [Otis] characters OR 2 [Storm] characters
Effects:
- Self max HP increased by 10%
- At battle start: For every 4,000 max HP, increase self attack power by 5% (maximum 6 times)
- Maximum scaling: 30% attack power boost at 24,000+ HP
Why This Matters: This team skill provides both survivability (more HP to sacrifice) and scaling damage based on HP investment. The HP-to-attack conversion creates interesting build optimization where HP stats contribute to both survivability and damage output.
Awakening Effects
🌟 Awakening 1 (RECOMMENDED)
- Attack power increased by 20%
- Solid damage boost that amplifies all abilities
Awakening 2
- When HP is below 50%: Damage taken reduced by 10%
- Decent survivability improvement for low-HP gameplay
Awakening 3
- [Skills] and [Normal Attack] level and level cap +4
- Increases damage output across core abilities
🌟 Awakening 4 (CRITICAL)
- Storm damage increased by 35%
- Massive damage amplification for all her storm-based abilities
Awakening 5
- [Ultimate] and [Passive] level and level cap +4
- Enhances both her high-risk ultimate and core passive
🌟 Awakening 6 (CRITICAL)
- When HP is below 50%: All damage ignores 20% elemental resistance
- Essential penetration boost that ensures low-HP damage isn't mitigated by enemy resistances
Recommended Builds
Rune Sets
🌟 High-Risk Maximum Damage
- 4-Piece Alpha (阿尔法符): Attack Power +8%, Basic Attack Damage +30%
- 2-Piece Epsilon (埃普西隆): Attack Power +8%
Best for maximum damage output with frequent low-HP gameplay.
⚔️ Team Support Build
- 4-Piece Epsilon (埃普西隆): Attack Power +8%, After Ultimate: Team damage +10% (10s)
- 2-Piece Alpha (阿尔法符): Attack Power +8%
Provides team utility while maintaining personal damage output.
The team damage +10% buff can only stack 1 time in the team. Multiple characters with Epsilon sets will not stack this effect.
⚖️ HP Scaling Optimization
- 4-Piece Zahn (札恩): HP +8%, After Ultimate: Take 5% less damage (10s)
- 2-Piece Alpha (阿尔法符): Attack Power +8%
Maximizing team composition scaling and ultimate synergy.
Main Stats
Substat Priorities
- Attack%
- Attack (Flat)
- Penetration%
- HP%
- HP (Flat)
- Critical Rate%
- Critical Damage%
Note: Attack stats are the primary scaling for all abilities. Penetration becomes extremely valuable for low-HP gameplay, especially with Awakening 6. HP stats provide team composition scaling and more HP to sacrifice for ultimate usage. Critical stats offer additional damage potential during sustained combat.
Memory Card: The World Seems to Have Stopped

Level 80/80 Base Stats
Memory Effects
- Attack power increased by 40%
- When HP is below 50%: All damage increased by 40%
- Only effective for Assault class characters
- 5-star awakening tier
Perfect Synergy: This memory card is perfectly designed for Artemis's risk/reward playstyle, providing both baseline attack power and massive low-HP damage amplification that stacks with her passive and awakening effects.
Usage Tips
Strengths
- Exceptional low-HP damage output - Multiple damage bonuses below 50% HP
- Built-in sustain - Skill provides 10% HP recovery per hit
- AoE capabilities - Both skill and ultimate hit multiple enemies
- Team composition scaling - HP investment provides attack power returns
- High burst potential - Ultimate provides both positioning and massive damage
- Elemental penetration - Awakening 6 ignores resistances when low
Combat Strategies
- Ultimate timing: Use ultimate to drop below 50% HP and activate damage bonuses
- Sustain management: Use Moon Ancient Boxing to recover HP when needed
- Risk assessment: Balance between low-HP damage and survival needs
- Positioning: Ultimate teleport allows aggressive engagements
- Team coordination: Maximize Otis/Storm team composition bonuses
Investment Priority
Awakening Priority
🚨 Awakenings 4 and 6 are CRITICAL
These transform her from a glass cannon to a devastating low-HP powerhouse:
- Without them: Extremely fragile and loses significant damage potential
- With them: Essential survivability + massive storm damage amplification
Key Breakpoints
- Awakening 4: CRITICAL - 35% storm damage increase amplifies all abilities
- Awakening 6: Elemental penetration for unmitigated damage
- Awakening 5: Enhanced ultimate and passive scaling
Ultimate consumption (50% HP) → Passive activation (+60% ATK storm damage) → Awakening 6 (20% resistance ignore) creates a devastating combination where sacrificing HP unlocks massive, unmitigated damage potential.