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Patch Note - August 7th Maintenance

Official English patch note posted by the Horizon Walker team on August 6, 2025.

Posted August 6, 2025
Language Official English translation

Patch notes follow the Korean service schedule, which runs a few weeks ahead of the global release. Exact skill values appear as N placeholders in the official text.

Patch Note - August 7th Maintenance header

Hello, this is GM PPE!

Here are the full details for the August 7 scheduled maintenance update.

Please check the details below so you can enjoy a smooth gaming experience once the update is complete!


◈ August 7 Maintenance Patch Notes

● Patch Details

◆ New Costume

Nymset – Zesty Cherry Vacation

• Nymset’s new costume, Zesty Cherry Vacation, is now available.

• Price: 500 Extercium

◆ Improvements

Turn Mechanics Update

• A cap has been added to the number of turns a Vanguard can take per round.

- Each Vanguard can now take a maximum of 30 turns per round.

- After reaching 30 turns, they will not receive additional turns even if their AP exceeds 100.

※ AP will remain intact and carry over to the next round.

- This 30-turn cap counts only when a turn begins.

- Counterattacks and support actions do not count toward the 30-turn limit.

e.g. Yvonna’s support attacks can still trigger beyond 30 times.

Developer’s Note:

The recent infinite loop involving Yeonwoo highlighted a flaw in the current combat system, one that didn't fully account for exceptional cases.

Rather than viewing this as a mere design oversight, the dev team took it as an opportunity to re-evaluate the overall combat balance and rules.

This update introduces a basic safeguard to ensure combat remains predictable and fair.

More importantly, it lays the groundwork for future Vanguard designs and new combat mechanics—serving as a baseline for maintaining balance across the board.

In the long run, this change is part of our broader plan to ensure both scalability and stability in Horizon Walker’s combat system.

We’ll continue to fine-tune the experience using live gameplay data and actively incorporate feedback from Human Gods like you.

Your insights are crucial, and we sincerely look forward to hearing them.

We’re committed to building a combat experience that’s both flexible and reliable.

◆ Bug Fixes

• Fixed an issue where certain Manticore(Enemy) skills had no visible AoE indicators.

• Fixed an issue where Kalina’s 'Full Extent' visual effect did not display properly.