End Game Gear Upgrades
Requirements
At Tier 9, you can start opening sub stats on your gears, these gears have to have:
- Faction must match the character equipped
- Fully enhanced to Level 5

SoulsStrike Hammer
Then you will be able to use the hammer - SoulsStrike - to open the slots.
Hammer Mechanics
The first hammer costs 1 and randomly opens 1 to 3 slots. The maximum is 3 slots.
Once you apply your first hammer to the item, the background color changes.

Background color changes after first hammer
Once you click on the item, you will see more options than before.

Additional options appear after hammering
You can see we have Echo blessing 2 out of 3, our hammer was oki!
You can't take the item after it been hammered.
1- Enhance
Just increasing the LV, maximum is 5!
This give you alot of raw stats and increase so much stats its really imporant, just cost so much gold!
2- Recast
Rerolling the echo blessing basically the sub stats!
Let's go in-depth about the recasting or the rerolling of the sub stats!

Recasting interface for rerolling sub-stats
Each slot rolls independently:
Each Slot's Blessing or Sub-stat Rate are:
Each slot has its own independent probability. You can get any combination - for example, slots 1+3 without slot 2, or just slot 1, or all three slots together!
If you get the sub stats or the blessing you want, you can always lock it.

Lock your desired blessings

Cost increases with each locked blessing
The cost increases with each lock. If you lock only 1 stat or blessing, it costs 2 hammers. With 2 locks, it costs 4 hammers.

Example: 2 locked stats = 2 hammer cost
After I locked the Bloodsoul Recovery, you can see the cost increased 2 hammers!!
Before was only 1 hammer to recast, once you recast or reroll you always have your bloodsoul recovery, and might have chance to get 3 slot!!
Important Note:
It's highly recommended to have only 1 slot locked and the rest you get it by recasting, otherwise the cost of hammer going be too high to recast!
It's bit hard to get these hammers so make sure you use them carefully!!
Different Blessing or sub stats types have different drop rates (listed below).
Each Blessing type has multiple levels (usually 15), each featuring different drop rates, we can focus on this later on. It's not very important right now. Maxing the lv of the substats is end game gear. Let's first get the right substats first.
Very important note: The same type of blessing cannot be obtained repeatedly. Blessings already obtained are excluded from rolls.
The roll formula is as follows: [Listed Rate of a Blessing ÷ (100% - Total Rate of Excluded Blessings)].
For locked blessings, their level and type won't change during recast or refinement.
All Blessings or Sub-stats
Blessing | Drop Rate |
---|---|
CRIT Rate | 12.0000% |
P. DMG Bonus | 12.0000% |
CRIT DMG | 12.0000% |
M. DMG Bonus | 12.0000% |
All DMG Bonus | 11.0000% |
All DMG Reduction | 11.0000% |
Received Healing Bonus | 10.0000% |
ATK SPD | 10.0000% |
Bloodsoul Recovery | 10.0000% |
Bloodsoul Recovery - Most important sub-stat. Having it on all your gear really helps you gain bloodsoul faster and activate your skills quicker!
All DMG / All DMG Reduction and ATK SPD should be the 2nd most important stats.
P/M DMG, Healing Bonus, and Crit DMG are 3rd most important stats.
These can vary from character to character, but overall this is the general rule.
3- Refinement
Lastly, Refinement. It's basically changing the level of the sub stat or blessing. We have 15 levels, and once you do refinement, you change it either higher or lower. This is really for full maxing and should only be done in the end game once you're done upgrading your gear to 3 slots!

Refinement interface for changing blessing levels
The good thing we can do keep original if we rolled low lv!
Notice the hammer cost is 2 because of we have locked stats!

Refinement cost increases with locked stats
You can unlock it after you get 3 slots. The lock in refinement helps you not to roll level, but having locks in general is a bad idea in refinement!
Blessing Tier Values
Each blessing type has multiple levels (usually 15), each featuring different values.
Tier Levels 1-8
Blessing | Drop% | Range | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 |
---|---|---|---|---|---|---|---|---|---|---|
P. DMG Bonus | 12% | 4%-12% | 4% | 4.6% | 5.1% | 5.7% | 6.3% | 6.9% | 7.4% | 8% |
M. DMG Bonus | 12% | 4%-12% | 4% | 4.6% | 5.1% | 5.7% | 6.3% | 6.9% | 7.4% | 8% |
CRIT Rate | 12% | 4%-12% | 4% | 4.6% | 5.1% | 5.7% | 6.3% | 6.9% | 7.4% | 8% |
CRIT DMG | 12% | 6.7%-20% | 6.7% | 7.6% | 8.6% | 9.5% | 10.5% | 11.4% | 12.4% | 13.3% |
All DMG Bonus | 11% | 4%-12% | 4% | 4.6% | 5.1% | 5.7% | 6.3% | 6.9% | 7.4% | 8% |
All DMG Reduction | 11% | 4%-12% | 4% | 4.6% | 5.1% | 5.7% | 6.3% | 6.9% | 7.4% | 8% |
Received Healing Bonus | 10% | 6.7%-20% | 6.7% | 7.6% | 8.6% | 9.5% | 10.5% | 11.4% | 12.4% | 13.3% |
ATK SPD | 10% | 6.6%-20% | 6.6% | 7.6% | 8.6% | 9.6% | 10.4% | 11.4% | 12.4% | 13.4% |
Bloodsoul Recovery | 10% | 30-100 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 |
Tier Levels 9-15
Blessing | T9 | T10 | T11 | T12 | T13 | T14 | T15 (Max) |
---|---|---|---|---|---|---|---|
P. DMG Bonus | 8.6% | 9.1% | 9.7% | 10.3% | 10.9% | 11.4% | 12% |
M. DMG Bonus | 8.6% | 9.1% | 9.7% | 10.3% | 10.9% | 11.4% | 12% |
CRIT Rate | 8.6% | 9.1% | 9.7% | 10.3% | 10.9% | 11.4% | 12% |
CRIT DMG | 14.3% | 15.2% | 16.2% | 17.1% | 18.1% | 19% | 20% |
All DMG Bonus | 8.6% | 9.1% | 9.7% | 10.3% | 10.9% | 11.4% | 12% |
All DMG Reduction | 8.6% | 9.1% | 9.7% | 10.3% | 10.9% | 11.4% | 12% |
Received Healing Bonus | 14.3% | 15.2% | 16.2% | 17.1% | 18.1% | 19% | 20% |
ATK SPD | 14.2% | 15.2% | 16.2% | 17.2% | 18% | 19% | 20% |
Bloodsoul Recovery | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Tier Roll Probabilities
When rolling for blessing tiers, the probabilities are weighted towards lower tiers:
Higher tiers provide significantly better stat bonuses but are much harder to roll!
Slot Machine Simulators
This is a mock or demo of what the probabilities should be. I have not looked into the game code, but from playing and understanding the mechanics, this should be similar. If there are any mistakes, please let me know. Have fun!