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Apollo

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Character Overview

Apollo - SSR Supporter character from Zone Nova gacha game

Apollo

SSR Supporter

Otis (奧帝斯)

The Otis faction with Greek mythology influences

Class
Supporter
Rarity
SSR
Element
Fire
Role
Supporter
Faction
Otis (奧帝斯)

Character Stats

Core Combat Stats

HP
6,000
Max: 9,564
Attack
600
Max: 1,004
Defense
600
Max: 672

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Supporter class icon
Supporter

Memory Compatibility: Supporter class only

Gameplay Tags
RangedExtra AttackBuffEnergy Recovery

Skills

Skill Level

Solar Flash Strike

Normal Attack
Deals 55% Attack as fire damage to the targeted enemy unit
Deals 60% Attack as fire damage to the targeted enemy unit
Deals 65% Attack as fire damage to the targeted enemy unit
Deals 70% Attack as fire damage to the targeted enemy unit
Deals 75% Attack as fire damage to the targeted enemy unit
Deals 80% Attack as fire damage to the targeted enemy unit
Deals 85% Attack as fire damage to the targeted enemy unit
Deals 90% Attack as fire damage to the targeted enemy unit
Deals 95% Attack as fire damage to the targeted enemy unit
Deals 100% Attack as fire damage to the targeted enemy unit
Deals 105% Attack as fire damage to the targeted enemy unit
Deals 110% Attack as fire damage to the targeted enemy unit
Deals 115% Attack as fire damage to the targeted enemy unit
Deals 120% Attack as fire damage to the targeted enemy unit

Kagura Blessing

Auto Skill Cooldown: 5.0s
All allied units' damage increases by 11%, [Pursue] damage additionally increases by 16.5%
All allied units' damage increases by 12%, [Pursue] damage additionally increases by 18%
All allied units' damage increases by 13%, [Pursue] damage additionally increases by 19.5%
All allied units' damage increases by 14%, [Pursue] damage additionally increases by 21%
All allied units' damage increases by 15%, [Pursue] damage additionally increases by 22.5%
All allied units' damage increases by 16%, [Pursue] damage additionally increases by 24%
All allied units' damage increases by 17%, [Pursue] damage additionally increases by 25.5%
All allied units' damage increases by 18%, [Pursue] damage additionally increases by 27%
All allied units' damage increases by 19%, [Pursue] damage additionally increases by 28.5%
All allied units' damage increases by 20%, [Pursue] damage additionally increases by 30%
All allied units' damage increases by 21%, [Pursue] damage additionally increases by 31.5%
All allied units' damage increases by 22%, [Pursue] damage additionally increases by 33%
All allied units' damage increases by 23%, [Pursue] damage additionally increases by 34.5%
All allied units' damage increases by 24%, [Pursue] damage additionally increases by 36%

Solar Chant

Ultimate Cost: 8
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 55%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 165% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 120%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 360% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 120%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 360% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 120%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 360% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 120%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 360% Attack as fire damage, triggering up to once every 5 seconds per ally
Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 120%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 360% Attack as fire damage, triggering up to once every 5 seconds per ally

Scorching Verdict

Passive
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 1.5% and Critical Damage by 3%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2% and Critical Damage by 4%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit

Combo Skill

Team Skill

At battle start, team damage increases by 10%
For every 500 Attack, team damage increases by an additional 5%, up to 6 times

Requires: 2 Otis OR 2 Fire characters

Talent Tree

Complete Tree Grants (Apollo):

ATK +67.4%HP +59.4%DEF +12%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
High-Precision Chip High-Precision Chip ×1 Tech Core Tech Core ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
High-Precision Chip High-Precision Chip ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
High-Precision Chip High-Precision Chip ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 HP +3.2% After E1 High-Precision Chip High-Precision Chip ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 High-Precision Chip High-Precision Chip ×1 Aether Points 10,000
N4 DEF +4.8% After N1 High-Precision Chip High-Precision Chip ×1 Aether Points 10,000
N5 ATK +4.8% After N2 High-Precision Chip High-Precision Chip ×3 Aether Points 20,000
N6 DEF +7.2% After N2 High-Precision Chip High-Precision Chip ×10 Aether Points 160,000
N7 HP +4.8% After E2 High-Precision Chip High-Precision Chip ×5 Aether Points 45,000
N8 ATK +4.8% After E2 High-Precision Chip High-Precision Chip ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 High-Precision Chip High-Precision Chip ×10 Aether Points 160,000
N10 HP +6.4% Lv 75 High-Precision Chip High-Precision Chip ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Blaze Aether Blaze Aether ×3
4 Aether Points 10,000 Blaze Aetherstone Blaze Aetherstone ×3
5 Aether Points 20,000 Blaze Aetherstone Blaze Aetherstone ×5
6 Aether Points 30,000 Blaze Aetherstone Blaze Aetherstone ×7
7 Aether Points 45,000 Blaze Aether Lany. Blaze Aether Lany. ×3
8 Aether Points 80,000 Blaze Aether Lany. Blaze Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Blaze Aether Lany. Blaze Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Blaze Aether Lany. Blaze Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: After allies deal [Pursue] damage, gain one stack of [Scorching Light], triggering up to once per second per character

Dupe 2

Effect: In [Corona] state, damage taken decreases by 50%

Dupe 3

Effect: [Skill] and [Normal Attack] level and level cap +4

Dupe 4

Effect: In [Corona] state, all allies gain 10% elemental resistance penetration

Dupe 5

Effect: [ULT] and [Passive] level and level cap +4

Dupe 6

Effect: In [Corona] state, Apollo's [Pursue] gains an additional 50% critical damage

Memory Card: The Loneliest Moment

The Loneliest Moment

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

After entering battle, all team members' damage increases by 24%, Pursue Damage increases by an additional 24%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 50% for 10 seconds

After entering battle, all team members' damage increases by 28%, Pursue Damage increases by an additional 28%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 62.5% for 10 seconds

After entering battle, all team members' damage increases by 32%, Pursue Damage increases by an additional 32%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 75% for 10 seconds

After entering battle, all team members' damage increases by 36%, Pursue Damage increases by an additional 36%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 87.5% for 10 seconds

After entering battle, all team members' damage increases by 40%, Pursue Damage increases by an additional 40%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 100% for 10 seconds

⚠️ Equipment Limitation

Supporter
Supporter Class Only

This memory card is restricted to Supporter class characters only.