Apollo
Character Overview
Apollo
SSR Supporter
Otis (奧帝斯)
The Otis faction with Greek mythology influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Supporter class only
Skills
Solar Flash Strike
Normal AttackKagura Blessing
Solar Chant
Scorching Verdict
PassiveAfter each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance]
Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
Combo Skill
Team SkillAt battle start, team damage increases by 10%
For every 500 Attack, team damage increases by an additional 5%, up to 6 times
Talent Tree
Complete Tree Grants (Apollo):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | HP +3.2% | After E1 | | |
| N2 | ATK +3.2% | Start | — | |
| N3 | ATK +3.2% | After N1 | | |
| N4 | DEF +4.8% | After N1 | | |
| N5 | ATK +4.8% | After N2 | | |
| N6 | DEF +7.2% | After N2 | | |
| N7 | HP +4.8% | After E2 | | |
| N8 | ATK +4.8% | After E2 | | |
| N9 | ATK +6.4% | Lv 80 | | |
| N10 | HP +6.4% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: After allies deal [Pursue] damage, gain one stack of [Scorching Light], triggering up to once per second per character
Dupe 2
Effect: In [Corona] state, damage taken decreases by 50%
Dupe 3
Effect: [Skill] and [Normal Attack] level and level cap +4
Dupe 4
Effect: In [Corona] state, all allies gain 10% elemental resistance penetration
Dupe 5
Effect: [ULT] and [Passive] level and level cap +4
Dupe 6
Effect: In [Corona] state, Apollo's [Pursue] gains an additional 50% critical damage
Memory Card: The Loneliest Moment
Memory Card Stats (Lv.80 Max)
Memory Effects
After entering battle, all team members' damage increases by 24%, Pursue Damage increases by an additional 24%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 50% for 10 seconds
After entering battle, all team members' damage increases by 28%, Pursue Damage increases by an additional 28%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 62.5% for 10 seconds
After entering battle, all team members' damage increases by 32%, Pursue Damage increases by an additional 32%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 75% for 10 seconds
After entering battle, all team members' damage increases by 36%, Pursue Damage increases by an additional 36%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 87.5% for 10 seconds
After entering battle, all team members' damage increases by 40%, Pursue Damage increases by an additional 40%, when the wearer's ULT consumes 8 or more energy, all team members' Energy Gain Efficiency increases by 100% for 10 seconds
⚠️ Equipment Limitation
Supporter Class Only
This memory card is restricted to Supporter class characters only.