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Artemis

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Character Overview

Artemis - SSR Warrior character from Zone Nova gacha game

Artemis

SSR Warrior

Otis (奧帝斯)

The Otis faction with Greek mythology influences

Class
Warrior
Rarity
SSR
Element
Wind
Role
DPS
Faction
Otis (奧帝斯)

Character Stats

Core Combat Stats

HP
5,040
Max: 8,033
Attack
780
Max: 1,305
Defense
474
Max: 530

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Warrior class icon
Warrior

Memory Compatibility: Warrior class only

Gameplay Tags
MeleeHealingHP Consume

Skills

Skill Level

Moonrise Fist

Normal Attack
Deals 55% Attack as wind damage to the targeted enemy unit
Deals 60% Attack as wind damage to the targeted enemy unit
Deals 65% Attack as wind damage to the targeted enemy unit
Deals 70% Attack as wind damage to the targeted enemy unit
Deals 75% Attack as wind damage to the targeted enemy unit
Deals 80% Attack as wind damage to the targeted enemy unit
Deals 85% Attack as wind damage to the targeted enemy unit
Deals 90% Attack as wind damage to the targeted enemy unit
Deals 95% Attack as wind damage to the targeted enemy unit
Deals 100% Attack as wind damage to the targeted enemy unit
Deals 105% Attack as wind damage to the targeted enemy unit
Deals 110% Attack as wind damage to the targeted enemy unit
Deals 115% Attack as wind damage to the targeted enemy unit
Deals 120% Attack as wind damage to the targeted enemy unit

Ancient Lunar Fist

Auto Skill Cooldown: 5.0s
Deals 110% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 120% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 130% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 140% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 150% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 160% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 170% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 180% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 190% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 200% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 210% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 220% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 230% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit
Deals 240% Attack as wind damage to the targeted enemy unit and nearby enemies
Restores 10% max HP for each enemy hit

Silver Moon Judgment

Ultimate Cost: 3
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies
Consumes 50% of current HP
Dashes to the targeted enemy unit, dealing 264% Attack as wind damage to the target and nearby enemies

Moonshadow Pursuit

Passive
When HP is below 50%, all attacks deal an additional 27.5% Attack as wind damage
When HP is below 50%, all attacks deal an additional 60% Attack as wind damage
When HP is below 50%, all attacks deal an additional 27.5% Attack as wind damage
When HP is below 50%, all attacks deal an additional 60% Attack as wind damage
When HP is below 50%, all attacks deal an additional 27.5% Attack as wind damage
When HP is below 50%, all attacks deal an additional 60% Attack as wind damage
When HP is below 50%, all attacks deal an additional 27.5% Attack as wind damage
When HP is below 50%, all attacks deal an additional 60% Attack as wind damage
When HP is below 50%, all attacks deal an additional 27.5% Attack as wind damage
When HP is below 50%, all attacks deal an additional 60% Attack as wind damage
When HP is below 50%, all attacks deal an additional 27.5% Attack as wind damage
When HP is below 50%, all attacks deal an additional 60% Attack as wind damage
When HP is below 50%, all attacks deal an additional 27.5% Attack as wind damage
When HP is below 50%, all attacks deal an additional 60% Attack as wind damage

Combo Skill

Team Skill

Self max HP increases by 10%
At battle start, every 4000 max HP increases self Attack by 5%, up to 6 times

Requires: 2 Otis OR 2 Wind characters

Talent Tree

Complete Tree Grants (Artemis):

ATK +67.4%HP +59.4%DEF +12%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Energy Vial Energy Vial ×1 Tech Core Tech Core ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Energy Vial Energy Vial ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Energy Vial Energy Vial ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 HP +3.2% After E1 Energy Vial Energy Vial ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N4 DEF +4.8% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Energy Vial Energy Vial ×3 Aether Points 20,000
N6 DEF +7.2% After N2 Energy Vial Energy Vial ×10 Aether Points 160,000
N7 HP +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Energy Vial Energy Vial ×10 Aether Points 160,000
N10 HP +6.4% Lv 75 Energy Vial Energy Vial ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Storm Aether Storm Aether ×3
4 Aether Points 10,000 Storm Aetherstone Storm Aetherstone ×3
5 Aether Points 20,000 Storm Aetherstone Storm Aetherstone ×5
6 Aether Points 30,000 Storm Aetherstone Storm Aetherstone ×7
7 Aether Points 45,000 Storm Aether Lany. Storm Aether Lany. ×3
8 Aether Points 80,000 Storm Aether Lany. Storm Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Storm Aether Lany. Storm Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Storm Aether Lany. Storm Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Attack increases by 20%

Dupe 2

Effect: When HP is below 50%, damage taken decreases by 10%

Dupe 3

Effect: [Skill] and [Normal Attack] level and level cap +4

Dupe 4

Effect: Storm damage increases by 35%

Dupe 5

Effect: [ULT] and [Passive] level and level cap +4

Dupe 6

Effect: When HP is below 50%, all damage ignores 20% of the target's elemental resistance

Memory Card: The World Seems to Stand Still

The World Seems to Stand Still

Memory Card Stats (Lv.80 Max)

HP
5,040
Attack
780
Defense
474

Memory Effects

Awakening

Attack increases by 24%, when HP is below 50%, all damage increases by 24%

Attack increases by 28%, when HP is below 50%, all damage increases by 28%

Attack increases by 32%, when HP is below 50%, all damage increases by 32%

Attack increases by 36%, when HP is below 50%, all damage increases by 36%

Attack increases by 40%, when HP is below 50%, all damage increases by 40%

⚠️ Equipment Limitation

Warrior
Warrior Class Only

This memory card is restricted to Warrior class characters only.