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Athena

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Character Overview

Athena - SSR Supporter character from Zone Nova gacha game

Athena

SSR Supporter

Otis (奧帝斯)

The Otis faction with Greek mythology influences

Class
Supporter
Rarity
SSR
Element
Wind
Role
Supporter
Faction
Otis (奧帝斯)

Character Stats

Core Combat Stats

HP
6,000
Max: 9,564
Attack
600
Max: 1,004
Defense
600
Max: 672

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Supporter class icon
Supporter

Memory Compatibility: Supporter class only

Gameplay Tags
RangeCooldown ReductionNormal AttackCrit RateEnergyDamage Reduction

Skills

Skill Level

Shadowless Snipe

Normal Attack
Deals 55% Attack Power as wind damage to a designated enemy unit
Deals 60% Attack Power as wind damage to a designated enemy unit
Deals 65% Attack Power as wind damage to a designated enemy unit
Deals 70% Attack Power as wind damage to a designated enemy unit
Deals 75% Attack Power as wind damage to a designated enemy unit
Deals 80% Attack Power as wind damage to a designated enemy unit
Deals 85% Attack Power as wind damage to a designated enemy unit
Deals 90% Attack Power as wind damage to a designated enemy unit
Deals 95% Attack Power as wind damage to a designated enemy unit
Deals 100% Attack Power as wind damage to a designated enemy unit
Deals 105% Attack Power as wind damage to a designated enemy unit
Deals 110% Attack Power as wind damage to a designated enemy unit
Deals 115% Attack Power as wind damage to a designated enemy unit
Deals 120% Attack Power as wind damage to a designated enemy unit

War God's Command

Auto Skill Cooldown: 5.0s
Attacks a designated enemy unit 3 times, dealing 55% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 60% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 60% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 70% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 70% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 80% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 80% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 90% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 90% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 120% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 120% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 120% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 120% Attack Power as wind damage each time
Attacks a designated enemy unit 3 times, dealing 120% Attack Power as wind damage each time

Athena's Aegis

Ultimate Cost: 3

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 60% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 60% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 32.5% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 60% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 32.5% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 60% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 32.5% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 60% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 32.5% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 50% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2% and Normal Attack damage by 4%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 32.5% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 60% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 32.5% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds

Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.

Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.

Each enhanced bullet deals 60% Attack Power as wind damage.

Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds

Passive

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

All of Athena's damage is treated as <b>Normal Attack damage</b>.

Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.

Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].

When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.

Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point

Combo Skill

Team Skill

At battle start, team damage increases by 10%
For every 500 Attack, team damage increases by an additional 5%, up to 6 times

Requires: 2 Otis OR 2 Wind characters

Talent Tree

Complete Tree Grants (Athena):

ATK +67.4%HP +59.4%DEF +12%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Energy Vial Energy Vial ×1 Tech Core Tech Core ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Energy Vial Energy Vial ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Energy Vial Energy Vial ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 HP +3.2% After E1 Energy Vial Energy Vial ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N4 DEF +4.8% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Energy Vial Energy Vial ×3 Aether Points 20,000
N6 DEF +7.2% After N2 Energy Vial Energy Vial ×10 Aether Points 160,000
N7 HP +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Energy Vial Energy Vial ×10 Aether Points 160,000
N10 HP +6.4% Lv 75 Energy Vial Energy Vial ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Storm Aether Storm Aether ×3
4 Aether Points 10,000 Storm Aetherstone Storm Aetherstone ×3
5 Aether Points 20,000 Storm Aetherstone Storm Aetherstone ×5
6 Aether Points 30,000 Storm Aetherstone Storm Aetherstone ×7
7 Aether Points 45,000 Storm Aether Lany. Storm Aether Lany. ×3
8 Aether Points 80,000 Storm Aether Lany. Storm Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Storm Aether Lany. Storm Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Storm Aether Lany. Storm Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: After any allied character deals Normal Attack damage, Athena deals an additional 50% Attack Power as Storm Damage to the target, which cannot crit, triggering up to once per character per second

Dupe 2

Effect: Casting an Ultimate Skill grants 6 stacks of [Aegis]

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: When Athena has [Aegis], all allied characters' Damage Taken is reduced by 10%, with Guerrilla and Assaulter classes gaining an additional 10% reduction

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: Athena's Enhanced Bullets deal double damage

Memory Card: Awkward Appearance

Awkward Appearance

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

At the start of battle, all allied characters' damage increases by 24%, with Normal Attack damage additionally increased by 24%

Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 24%, lasting 5 seconds

At the start of battle, all allied characters' damage increases by 28%, with Normal Attack damage additionally increased by 28%

Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 28%, lasting 5 seconds

At the start of battle, all allied characters' damage increases by 32%, with Normal Attack damage additionally increased by 32%

Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 32%, lasting 5 seconds

At the start of battle, all allied characters' damage increases by 36%, with Normal Attack damage additionally increased by 36%

Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 36%, lasting 5 seconds

At the start of battle, all allied characters' damage increases by 40%, with Normal Attack damage additionally increased by 40%

Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 40%, lasting 5 seconds

⚠️ Equipment Limitation

Supporter
Supporter Class Only

This memory card is restricted to Supporter class characters only.