Athena
Character Overview
Athena
SSR Supporter
Otis (奧帝斯)
The Otis faction with Greek mythology influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Supporter class only
Skills
Shadowless Snipe
Normal AttackWar God's Command
Athena's Aegis
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 60% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 60% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 32.5% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 60% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 32.5% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 60% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 32.5% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 60% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 32.5% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 50% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2% and Normal Attack damage by 4%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 32.5% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 60% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 32.5% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 1.3% and Normal Attack damage by 2.4%, stacking up to 10 times, lasting 10 seconds
Immediately gain 3 stacks of [Aegis]. While [Aegis] is active, Normal Attacks switch to full-auto mode, continuously firing enhanced bullets.
Each stack of [Aegis] allows firing 12 enhanced bullets. Interrupting Normal Attacks requires consuming 1 stack of [Aegis] to reload.
Each enhanced bullet deals 60% Attack Power as wind damage.
Every 5 hits with enhanced bullets increase all allied characters' critical rate by 2.4% and Normal Attack damage by 4.9%, stacking up to 10 times, lasting 10 seconds
Passive
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
All of Athena's damage is treated as <b>Normal Attack damage</b>.
Every 5 Normal Attack damages dealt by Athena increase all allied characters' attack speed by 2.2% and reduce skill cooldown by 1.1%, stacking up to 10 times, lasting 10 seconds.
Every 10 Normal Attack damages dealt by Athena grant her 1 stack of [Dianmai].
When other allied characters deal Normal Attack damage, Athena gains 1 stack of [Dianmai], with a maximum of 1 trigger per character per second.
Every 10 stacks of [Dianmai] gained by Athena increase team energy by 1 point
Combo Skill
Team SkillAt battle start, team damage increases by 10%
For every 500 Attack, team damage increases by an additional 5%, up to 6 times
Talent Tree
Complete Tree Grants (Athena):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | HP +3.2% | After E1 | | |
| N2 | ATK +3.2% | Start | — | |
| N3 | ATK +3.2% | After N1 | | |
| N4 | DEF +4.8% | After N1 | | |
| N5 | ATK +4.8% | After N2 | | |
| N6 | DEF +7.2% | After N2 | | |
| N7 | HP +4.8% | After E2 | | |
| N8 | ATK +4.8% | After E2 | | |
| N9 | ATK +6.4% | Lv 80 | | |
| N10 | HP +6.4% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: After any allied character deals Normal Attack damage, Athena deals an additional 50% Attack Power as Storm Damage to the target, which cannot crit, triggering up to once per character per second
Dupe 2
Effect: Casting an Ultimate Skill grants 6 stacks of [Aegis]
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 4
Effect: When Athena has [Aegis], all allied characters' Damage Taken is reduced by 10%, with Guerrilla and Assaulter classes gaining an additional 10% reduction
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 6
Effect: Athena's Enhanced Bullets deal double damage
Memory Card: Awkward Appearance
Memory Card Stats (Lv.80 Max)
Memory Effects
At the start of battle, all allied characters' damage increases by 24%, with Normal Attack damage additionally increased by 24%
Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 24%, lasting 5 seconds
At the start of battle, all allied characters' damage increases by 28%, with Normal Attack damage additionally increased by 28%
Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 28%, lasting 5 seconds
At the start of battle, all allied characters' damage increases by 32%, with Normal Attack damage additionally increased by 32%
Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 32%, lasting 5 seconds
At the start of battle, all allied characters' damage increases by 36%, with Normal Attack damage additionally increased by 36%
Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 36%, lasting 5 seconds
At the start of battle, all allied characters' damage increases by 40%, with Normal Attack damage additionally increased by 40%
Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 40%, lasting 5 seconds
⚠️ Equipment Limitation
Supporter Class Only
This memory card is restricted to Supporter class characters only.