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Bors

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Character Overview

Bors - SSR Supporter character from Zone Nova gacha game

Bors

SSR Supporter

Avalon (亞瓦隆)

The Avalon faction with Arthurian legend influences

Class
Supporter
Rarity
SSR
Element
Fire
Role
Supporter
Faction
Avalon (亞瓦隆)

Character Stats

Core Combat Stats

HP
6,000
Max: 10,524
Attack
600
Max: 600
Defense
600
Max: 999

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Supporter class icon
Supporter

Memory Compatibility: Supporter class only

Gameplay Tags
HealingCritEnergyDEFBuffFire Damage

Skills

Skill Level

Frenzied Strike

Normal Attack
Deals 55% attack damage as fiery damage to the designated enemy unit.
Deals 60% attack damage as fiery damage to the designated enemy unit.
Deals 65% attack damage as fiery damage to the designated enemy unit.
Deals 70% attack damage as fiery damage to the designated enemy unit.
Deals 75% attack damage as fiery damage to the designated enemy unit.
Deals 80% attack damage as fiery damage to the designated enemy unit.
Deals 85% attack damage as fiery damage to the designated enemy unit.
Deals 90% attack damage as fiery damage to the designated enemy unit.
Deals 95% attack damage as fiery damage to the designated enemy unit.
Deals 100% attack damage as fiery damage to the designated enemy unit.
Deals 105% attack damage as fiery damage to the designated enemy unit.
Deals 110% attack damage as fiery damage to the designated enemy unit.
Deals 115% attack damage as fiery damage to the designated enemy unit.
Deals 120% attack damage as fiery damage to the designated enemy unit.

fanaticism

Auto Skill Cooldown: 6.0s
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 25% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 30% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 25% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 30% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.
Grants all allies [Frenzy], granting them immunity to knockback for 10 seconds. The two allied units with the highest attack power gain [Rage], increasing attack power by 61.1% and reducing all skill cooldowns by 5% for 10 seconds, stacking up to 4 times. The two allied units with the highest defense gain [Berserk Armor], increasing defense by 58.9% and all resistances by 3% for 10 seconds, stacking up to 4 times.

Heart of Fury

Ultimate Cost: 3
A massive impact strikes the center of the battlefield, dealing 300% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 70% and damage dealt by 30% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 65% and maximum health by 40% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 322.2% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 77.8% and damage dealt by 33.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 72.2% and maximum health by 44.4% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 322.2% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 77.8% and damage dealt by 33.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 72.2% and maximum health by 44.4% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 366.7% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 93.3% and damage dealt by 40% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 86.7% and maximum health by 53.3% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 388.9% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 101.1% and damage dealt by 43.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 93.9% and maximum health by 57.8% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 588.9% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 171.1% and damage dealt by 73.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 158.9% and maximum health by 97.8% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 322.2% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 77.8% and damage dealt by 33.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 72.2% and maximum health by 44.4% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 588.9% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 171.1% and damage dealt by 73.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 158.9% and maximum health by 97.8% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 588.9% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 171.1% and damage dealt by 73.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 158.9% and maximum health by 97.8% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 500% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 140% and damage dealt by 60% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 130% and maximum health by 80% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 588.9% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 171.1% and damage dealt by 73.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 158.9% and maximum health by 97.8% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 588.9% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 171.1% and damage dealt by 73.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 158.9% and maximum health by 97.8% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 322.2% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 77.8% and damage dealt by 33.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 72.2% and maximum health by 44.4% for 10 seconds.
A massive impact strikes the center of the battlefield, dealing 588.9% attack power as fiery damage to all enemy units and granting all allied units the [Frenzy] buff, increasing attack power by 171.1% and damage dealt by 73.3% for 10 seconds. The two allied units with the highest defense gain the [Berserk Armor] buff, increasing defense by 158.9% and maximum health by 97.8% for 10 seconds.

Blood boiling

Passive
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.

Combo Skill

Team Skill

At the start of battle, the entire team's defense increases by 15%, health increases by 15%, and healing received increases by 25%. For every 750 attack power, the entire team's attack power and defense increase by 8%, and health increases by 5%, up to a maximum of 6 times.

Requires: 2 Avalon OR 2 Fire characters

Talent Tree

Complete Tree Grants (Bors):

HP +75.4%DEF +66.6%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

DEF +10%, HP +10%
Rank 2 Required
Canopic Jar Canopic Jar ×1 Empress Mask Empress Mask ×1 Aether Points 5,000
DEF +15%, HP +15%
Rank 4 Required
Canopic Jar Canopic Jar ×3 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
DEF +20%, HP +20%
Rank 6 Required
Canopic Jar Canopic Jar ×10 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 Canopic Jar Canopic Jar ×1 Aether Points 5,000
N2 HP +3.2% Start Aether Points 2,500
N3 HP +3.2% After N1 Canopic Jar Canopic Jar ×1 Aether Points 10,000
N4 HP +3.2% After N1 Canopic Jar Canopic Jar ×1 Aether Points 10,000
N5 HP +4.8% After N2 Canopic Jar Canopic Jar ×3 Aether Points 20,000
N6 HP +4.8% After N2 Canopic Jar Canopic Jar ×10 Aether Points 160,000
N7 DEF +7.2% After E2 Canopic Jar Canopic Jar ×5 Aether Points 45,000
N8 HP +4.8% After E2 Canopic Jar Canopic Jar ×5 Aether Points 45,000
N9 HP +6.4% Lv 80 Canopic Jar Canopic Jar ×10 Aether Points 160,000
N10 DEF +9.6% Lv 75 Canopic Jar Canopic Jar ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Blaze Aether Blaze Aether ×3
4 Aether Points 10,000 Blaze Aetherstone Blaze Aetherstone ×3
5 Aether Points 20,000 Blaze Aetherstone Blaze Aetherstone ×5
6 Aether Points 30,000 Blaze Aetherstone Blaze Aetherstone ×7
7 Aether Points 45,000 Blaze Aether Lany. Blaze Aether Lany. ×3
8 Aether Points 80,000 Blaze Aether Lany. Blaze Aether Lany. ×5 Empress Mask Empress Mask ×1
9 Aether Points 160,000 Blaze Aether Lany. Blaze Aether Lany. ×8 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Blaze Aether Lany. Blaze Aether Lany. ×14 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Upon entering the arena, Bors's first ultimate attack requires no energy. Upon entering, all allies gain the Bloodlust Master buff, restoring 5% of each unit's maximum HP per second for 20 seconds.

Dupe 2

Effect: The character's skills [Rage] and [Rage Armor] have a maximum stack of 6. Upon entering the arena, all allies immediately gain 3 stacks of [Bloodlust].

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Upon entering battle, immediately gain 2 energy points. All allies gain [Berserk], which instantly restores 75% of maximum health when HP drops to 35% or below. This effect can only be triggered once per battle.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: All allies gain 20% increased all resistances. When an ally first gains [Blood Frenzy], all resistances are increased by an additional 20% for 10 seconds.

Memory Card: Unholy Alliance

Unholy Alliance

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

Increases the attack power, defense, and HP of all allies by 16%. Each time the wearer uses a skill, the maximum HP of all allies increases by 4%, and the cooldown time of all skills decreases by 1%, up to a maximum of 5 stacks.

Increases the attack power, defense, and HP of all allies by 20%. Each time the wearer uses a skill, the maximum HP of all allies increases by 6%, and the cooldown time of all skills decreases by 2%, stacking up to 5 times.

Our entire party's attack power, defense power, and HP are increased by 24%. Each time the wearer uses a skill, our entire party's maximum HP increases by 8% and all skill cooldowns decrease by 3%, stacking up to 5 times.

Our entire party's attack power, defense power, and HP are increased by 28%. Each time the wearer uses a skill, our entire party's maximum HP is increased by 10%, and all skill cooldowns are reduced by 4%, up to a maximum of 5 stacks.

Our entire party's attack power, defense power, and HP are increased by 32%. Each time the wearer uses a skill, our entire party's maximum HP increases by 14% and all skill cooldowns decrease by 5%, stacking up to 5 times.

⚠️ Equipment Limitation

Supporter
Supporter Class Only

This memory card is restricted to Supporter class characters only.