Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.
Upon entering combat, immediately gain 2 energy points. At the start of combat, every 3 seconds, all allies gain 1 stack of [Berserk Blood]. Additionally, every time an allied unit casts a special attack, all allies gain 1 stack of [Berserk Blood]. [Berserk Blood]: Increases critical hit damage by 3.2%, healing by 18.3%, healing received by 18.3%, and energy regeneration efficiency by 4.8%, lasting 10 seconds. Berserk Blood can have a maximum of 10 stacks. If an allied unit reaches 10 stacks of [Berserk Blood] but is not in [Berserk Boiling] state, all of that unit's [Berserk Blood] will be consumed, entering the [Berserk Boiling] state. [Berserk Boiling]: Increases critical hit damage by 20%, healing by 10%, healing received by 10%, and energy regeneration efficiency by 30%. Restores 2% of the unit's maximum health per second, lasting 10 seconds.