Brynhild
Character Overview
Brynhild
SSR Warrior
A.S.A (亞薩)
The A.S.A faction with Norse mythology influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Warrior class only
Skills
Cold Radiance Slash
Normal AttackSoul Guidance
After the third dash, gains a shield equal to 110% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 77% and shields received are reduced by 32%. Takes holy damage equal to 34% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 117.8% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 82.9% and shields received are reduced by 34.3%. Takes holy damage equal to 36.4% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 117.8% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 82.9% and shields received are reduced by 34.3%. Takes holy damage equal to 36.4% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 133.3% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 94.7% and shields received are reduced by 39%. Takes holy damage equal to 41.3% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 156.7% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 112.3% and shields received are reduced by 46%. Takes holy damage equal to 48.7% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 180% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 130% and shields received are reduced by 53%. Takes holy damage equal to 56% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 156.7% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 112.3% and shields received are reduced by 46%. Takes holy damage equal to 48.7% of Brynhild's DEF every second for 7 seconds. Does not stack.
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
Einherjar Judgment
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 115% increased damage, 56% increased DEF Penetration Rate, and 46% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 115% increased damage, 56% increased DEF Penetration Rate, and 46% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 212.8% increased damage, 102.4% increased DEF Penetration Rate, and 83.9% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 212.8% increased damage, 102.4% increased DEF Penetration Rate, and 83.9% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 230.6% increased damage, 110.9% increased DEF Penetration Rate, and 90.8% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Soul Spectrum Analysis
PassiveEach element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6% and shields received by 4.1%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 2.9%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6% and shields received by 4.1%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 2.9%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6% and shields received by 4.1%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 2.9%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 10% and shields received by 7%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 4.9%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 11.8% and shields received by 8.3%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 5.8%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 11.8% and shields received by 8.3%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 5.8%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 11.3% and shields received by 8%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 5.6%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 11.8% and shields received by 8.3%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 5.8%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
Combo Skill
Team SkillOwn DEF increases by 10%.
At the start of battle, every 500 DEF increases own holy damage by 5%, up to 6 times.
Talent Tree
Complete Tree Grants (Brynhild):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | Crit Rate +2.4% | After E1 | | |
| N2 | DEF +4.8% | Start | — | |
| N3 | DEF +4.8% | After N1 | | |
| N4 | Holy DMG +3.2% | After N1 | | |
| N5 | DEF +7.2% | After N2 | | |
| N6 | Holy DMG +4.8% | After N2 | | |
| N7 | Crit Rate +3.6% | After E2 | | |
| N8 | DEF +7.2% | After E2 | | |
| N9 | DEF +9.6% | Lv 80 | | |
| N10 | Crit Rate +4.8% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: Each time 1 stack of [Soul Hue] is successfully gained, gains an additional shield equal to 67% of own DEF.
Dupe 2
Effect: Own damage over time increases by 29%. When attacked by a unit with [Pending Judgment], damage dealt by that unit is reduced by 51%.
Dupe 3
Effect: Increases the levels of [Normal Attack], [Skill], [Ultimate Skill], and [Passive] by 2.
Dupe 4
Effect: Holy damage increases by 46%.
Dupe 5
Effect: Increases the levels of [Normal Attack], [Skill], [Ultimate Skill], and [Passive] by 2.
Dupe 6
Effect: All damage penetrates 45% Holy Resistance.
When Brynhild is attacked, each stack of [Soul Hue] additionally reduces the attack's Resistance Penetration against her by 5.5%. Any reduction below 0% is treated as additional Resistance for Brynhild against that instance of damage.
Memory Card: Afternoon Waiting
Memory Card Stats (Lv.80 Max)
Memory Effects
DEF increases by 41%.
The wearer's Holy damage increases by 20%.
After casting an ultimate skill, the wearer gains a shield equal to 32% of their Max HP. This effect can trigger at most once every 3 seconds.
DEF increases by 48%.
The wearer's Holy damage increases by 23%.
After casting an ultimate skill, the wearer gains a shield equal to 37% of their Max HP. This effect can trigger at most once every 3 seconds.
DEF increases by 55%.
The wearer's Holy damage increases by 26%.
After casting an ultimate skill, the wearer gains a shield equal to 43% of their Max HP. This effect can trigger at most once every 3 seconds.
DEF increases by 62%.
The wearer's Holy damage increases by 29%.
After casting an ultimate skill, the wearer gains a shield equal to 48% of their Max HP. This effect can trigger at most once every 3 seconds.
DEF increases by 69%.
The wearer's Holy damage increases by 33%.
After casting an ultimate skill, the wearer gains a shield equal to 53% of their Max HP. This effect can trigger at most once every 3 seconds.
⚠️ Equipment Limitation
Warrior Class Only
This memory card is restricted to Warrior class characters only.