Live $GW Token is now live on Robinhood Chain 0x50bE…f27A

Brynhild

Touch the sides to move between characters

Character Overview

Brynhild - SSR Warrior character from Zone Nova gacha game

Brynhild

SSR Warrior

A.S.A (亞薩)

The A.S.A faction with Norse mythology influences

Class
Warrior
Rarity
SSR
Element
Holy
Role
DPS
Faction
A.S.A (亞薩)

Character Stats

Core Combat Stats

HP
6,600
Max: 6,600
Attack
480
Max: 480
Defense
690
Max: 1,232

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Max: 55.8%
Crit Damage
50%

Class

Warrior class icon
Warrior

Memory Compatibility: Warrior class only

Gameplay Tags
ShieldAnti-HealDOTHoly Damage

Skills

Skill Level

Cold Radiance Slash

Normal Attack
Deals holy damage equal to 55% of own DEF to the nearest enemy unit.
Deals holy damage equal to 60% of own DEF to the nearest enemy unit.
Deals holy damage equal to 65% of own DEF to the nearest enemy unit.
Deals holy damage equal to 70% of own DEF to the nearest enemy unit.
Deals holy damage equal to 75% of own DEF to the nearest enemy unit.
Deals holy damage equal to 80% of own DEF to the nearest enemy unit.
Deals holy damage equal to 85% of own DEF to the nearest enemy unit.
Deals holy damage equal to 90% of own DEF to the nearest enemy unit.
Deals holy damage equal to 95% of own DEF to the nearest enemy unit.
Deals holy damage equal to 100% of own DEF to the nearest enemy unit.
Deals holy damage equal to 105% of own DEF to the nearest enemy unit.
Deals holy damage equal to 110% of own DEF to the nearest enemy unit.
Deals holy damage equal to 115% of own DEF to the nearest enemy unit.
Deals holy damage equal to 120% of own DEF to the nearest enemy unit.

Soul Guidance

Auto Skill Cooldown: 0.1s
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 120% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 110% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 77% and shields received are reduced by 32%. Takes holy damage equal to 34% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 128.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 117.8% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 82.9% and shields received are reduced by 34.3%. Takes holy damage equal to 36.4% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 128.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 117.8% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 82.9% and shields received are reduced by 34.3%. Takes holy damage equal to 36.4% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 145% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 133.3% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 94.7% and shields received are reduced by 39%. Takes holy damage equal to 41.3% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 228.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 228.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 170% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 156.7% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 112.3% and shields received are reduced by 46%. Takes holy damage equal to 48.7% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 228.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 228.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 195% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 180% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 130% and shields received are reduced by 53%. Takes holy damage equal to 56% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 228.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 228.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 170% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 156.7% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 112.3% and shields received are reduced by 46%. Takes holy damage equal to 48.7% of Brynhild's DEF every second for 7 seconds. Does not stack.
Performs 3 leaping dashes toward the farthest enemy unit. Each dash deals holy damage equal to 228.3% of own DEF to all enemies within 1.5 meters of self and inflicts [Nethermark].
After the third dash, gains a shield equal to 211.1% of own DEF.
Normal attacks and ultimate skills can be used between the three dashes.
CD:0.1/0.1/5s
[Nethermark]: Healing received is reduced by 153.6% and shields received are reduced by 62.3%. Takes holy damage equal to 65.8% of Brynhild's DEF every second for 7 seconds. Does not stack.

Einherjar Judgment

Ultimate Cost: 4
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 530% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 115% increased damage, 56% increased DEF Penetration Rate, and 46% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 530% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 115% increased damage, 56% increased DEF Penetration Rate, and 46% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 568.9% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 123.9% increased damage, 60.2% increased DEF Penetration Rate, and 49.4% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 957.8% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 212.8% increased damage, 102.4% increased DEF Penetration Rate, and 83.9% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 957.8% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 212.8% increased damage, 102.4% increased DEF Penetration Rate, and 83.9% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.
Targets the enemy unit with the lowest current HP percentage and leaps above it, first inflicting [Nethermark], then bringing down a giant sword to deal holy damage equal to 1035.6% of own DEF. Remains beside the target after landing.
If the target's HP before the damage is dealt is no higher than 50%, this ultimate skill gains 230.6% increased damage, 110.9% increased DEF Penetration Rate, and 90.8% increased holy Resistance Penetration.
If the target has a death prevention effect after this ultimate skill's damage is resolved, inflicts [Pending Judgment].
[Pending Judgment]: Does not stack and lasts until triggered. When the bearer no longer has a death prevention effect, it immediately takes another instance of [Einherjar Judgment] damage.
Regardless of its HP at that time, this damage applies the damage increase and penetration bonuses above, then removes [Pending Judgment]. This effect remains active after Brynhild dies.

Soul Spectrum Analysis

Passive
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6% and shields received by 4.1%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 2.9%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6% and shields received by 4.1%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 2.9%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6% and shields received by 4.1%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 2.9%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 6.4% and shields received by 4.4%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 3.1%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 10% and shields received by 7%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 4.9%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 11.8% and shields received by 8.3%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 5.8%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 11.8% and shields received by 8.3%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 5.8%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 11.3% and shields received by 8%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 5.6%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.
After being attacked, permanently gains 1 stacks of [Soul Hue] based on the attacker's innate element.
Each element can grant up to 1 stacks every 5 seconds, with separate timers for each element. Enemies without an element share one timer.
[Soul Hue] stacks up to 12 times. No more stacks can be gained at the cap.
Each stack of [Soul Hue] increases own DEF by 11.8% and shields received by 8.3%.
When Brynhild is attacked, each stack of [Soul Hue] reduces the attack's DEF Penetration Rate against her by 5.8%.
Any reduction below 0% is treated as additional DEF for Brynhild against that instance of damage.

Combo Skill

Team Skill

Own DEF increases by 10%.
At the start of battle, every 500 DEF increases own holy damage by 5%, up to 6 times.

Requires: 2 A.S.A OR 2 Holy characters

Talent Tree

Complete Tree Grants (Brynhild):

DEF +78.6%Crit Rate +55.8%Holy DMG +8%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

DEF +10%, Crit Rate +10%
Rank 2 Required
Scarab Stone Scarab Stone ×1 Mother's Hovercharm Mother's Hovercharm ×1 Aether Points 5,000
DEF +15%, Crit Rate +15%
Rank 4 Required
Scarab Stone Scarab Stone ×3 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
DEF +20%, Crit Rate +20%
Rank 6 Required
Scarab Stone Scarab Stone ×10 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 Crit Rate +2.4% After E1 Scarab Stone Scarab Stone ×1 Aether Points 5,000
N2 DEF +4.8% Start Aether Points 2,500
N3 DEF +4.8% After N1 Scarab Stone Scarab Stone ×1 Aether Points 10,000
N4 Holy DMG +3.2% After N1 Scarab Stone Scarab Stone ×1 Aether Points 10,000
N5 DEF +7.2% After N2 Scarab Stone Scarab Stone ×3 Aether Points 20,000
N6 Holy DMG +4.8% After N2 Scarab Stone Scarab Stone ×10 Aether Points 160,000
N7 Crit Rate +3.6% After E2 Scarab Stone Scarab Stone ×5 Aether Points 45,000
N8 DEF +7.2% After E2 Scarab Stone Scarab Stone ×5 Aether Points 45,000
N9 DEF +9.6% Lv 80 Scarab Stone Scarab Stone ×10 Aether Points 160,000
N10 Crit Rate +4.8% Lv 75 Scarab Stone Scarab Stone ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Holy Aether Holy Aether ×3
4 Aether Points 10,000 Holy Aetherstone Holy Aetherstone ×3
5 Aether Points 20,000 Holy Aetherstone Holy Aetherstone ×5
6 Aether Points 30,000 Holy Aetherstone Holy Aetherstone ×7
7 Aether Points 45,000 Holy Aether Lany. Holy Aether Lany. ×3
8 Aether Points 80,000 Holy Aether Lany. Holy Aether Lany. ×5 Mother's Hovercharm Mother's Hovercharm ×1
9 Aether Points 160,000 Holy Aether Lany. Holy Aether Lany. ×8 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Holy Aether Lany. Holy Aether Lany. ×14 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Each time 1 stack of [Soul Hue] is successfully gained, gains an additional shield equal to 67% of own DEF.

Dupe 2

Effect: Own damage over time increases by 29%. When attacked by a unit with [Pending Judgment], damage dealt by that unit is reduced by 51%.

Dupe 3

Effect: Increases the levels of [Normal Attack], [Skill], [Ultimate Skill], and [Passive] by 2.

Dupe 4

Effect: Holy damage increases by 46%.

Dupe 5

Effect: Increases the levels of [Normal Attack], [Skill], [Ultimate Skill], and [Passive] by 2.

Dupe 6

Effect: All damage penetrates 45% Holy Resistance.
When Brynhild is attacked, each stack of [Soul Hue] additionally reduces the attack's Resistance Penetration against her by 5.5%. Any reduction below 0% is treated as additional Resistance for Brynhild against that instance of damage.

Memory Card: Afternoon Waiting

Afternoon Waiting

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

DEF increases by 41%.

The wearer's Holy damage increases by 20%.

After casting an ultimate skill, the wearer gains a shield equal to 32% of their Max HP. This effect can trigger at most once every 3 seconds.

DEF increases by 48%.

The wearer's Holy damage increases by 23%.

After casting an ultimate skill, the wearer gains a shield equal to 37% of their Max HP. This effect can trigger at most once every 3 seconds.

DEF increases by 55%.

The wearer's Holy damage increases by 26%.

After casting an ultimate skill, the wearer gains a shield equal to 43% of their Max HP. This effect can trigger at most once every 3 seconds.

DEF increases by 62%.

The wearer's Holy damage increases by 29%.

After casting an ultimate skill, the wearer gains a shield equal to 48% of their Max HP. This effect can trigger at most once every 3 seconds.

DEF increases by 69%.

The wearer's Holy damage increases by 33%.

After casting an ultimate skill, the wearer gains a shield equal to 53% of their Max HP. This effect can trigger at most once every 3 seconds.

⚠️ Equipment Limitation

Warrior
Warrior Class Only

This memory card is restricted to Warrior class characters only.