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Freya

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Character Overview

Freya - SSR Destroyer character from Zone Nova gacha game

Freya

SSR Destroyer

A.S.A (亞薩)

The A.S.A faction with Norse mythology influences

Class
Destroyer
Rarity
SSR
Element
Ice
Role
DPS
Faction
A.S.A (亞薩)

Character Stats

Core Combat Stats

HP
5,040
Max: 7,308
Attack
780
Max: 1,193
Defense
474
Max: 474

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Max: 16.8%
Crit Damage
50%

Class

Destroyer class icon
Destroyer

Memory Compatibility: Destroyer class only

Gameplay Tags
RangedCrit DamageCrit RateNormal AttackAttack SpeedAOE

Skills

Skill Level

Golden Wind Assault

Normal Attack
Deal 33% attack damage of ice damage to the designated enemy unit.
Deal 36% attack damage of ice damage to the designated enemy unit.
Deal 39% attack damage of ice damage to the designated enemy unit.
Deal 42% attack damage of ice damage to the designated enemy unit.
Deal 45% attack damage of ice damage to the designated enemy unit.
Deal 48% attack damage of ice damage to the designated enemy unit.
Deal 51% attack damage of ice damage to the designated enemy unit.
Deal 54% attack damage of ice damage to the designated enemy unit.
Deal 57% attack damage of ice damage to the designated enemy unit.
Deal 60% attack damage of ice damage to the designated enemy unit.
Deal 63% attack damage of ice damage to the designated enemy unit.
Deal 66% attack damage of ice damage to the designated enemy unit.
Deal 69% attack damage of ice damage to the designated enemy unit.
Deal 72% attack damage of ice damage to the designated enemy unit.

Golden Wind Rhapsody

Auto Skill Cooldown: 5.0s
Deal 55% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 60% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 65% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 70% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 75% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 80% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 85% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 90% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 95% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 100% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 105% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 110% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 115% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.
Deal 120% attack damage of ice damage to the designated enemy unit and other targets within a 3-meter radius around the target.
This damage is considered normal attack damage.

Golden Wind Bind

Ultimate Cost: 3

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.

While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.

Goddess War Dance

Passive

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

All normal attack damage can additionally inflict 24% attack damage of ice damage.

After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.

Combo Skill

Team Skill

Self Critical Rate increases by 7.5%
At battle start, every 15% Critical Rate increases self Critical Damage by 7.5%, up to 6 times

Requires: 2 Asa OR 2 Ice characters

Talent Tree

Complete Tree Grants (Freya):

ATK +53%HP +45%Crit Rate +16.8%Ice DMG +14.4%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Holy Grail Teardrop Holy Grail Teardrop ×1 Mother's Hovercharm Mother's Hovercharm ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Holy Grail Teardrop Holy Grail Teardrop ×3 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Holy Grail Teardrop Holy Grail Teardrop ×10 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 Ice DMG +3.2% After E1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 5,000
N2 Crit Rate +2.4% Start Aether Points 2,500
N3 Crit Rate +2.4% After N1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 10,000
N4 ATK +3.2% After N1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 10,000
N5 Crit Rate +3.6% After N2 Holy Grail Teardrop Holy Grail Teardrop ×3 Aether Points 20,000
N6 ATK +4.8% After N2 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000
N7 Ice DMG +4.8% After E2 Holy Grail Teardrop Holy Grail Teardrop ×5 Aether Points 45,000
N8 Crit Rate +3.6% After E2 Holy Grail Teardrop Holy Grail Teardrop ×5 Aether Points 45,000
N9 Crit Rate +4.8% Lv 80 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000
N10 Ice DMG +6.4% Lv 75 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Frost Aether Frost Aether ×3
4 Aether Points 10,000 Frost Aetherstone Frost Aetherstone ×3
5 Aether Points 20,000 Frost Aetherstone Frost Aetherstone ×5
6 Aether Points 30,000 Frost Aetherstone Frost Aetherstone ×7
7 Aether Points 45,000 Frost Aether Lany. Frost Aether Lany. ×3
8 Aether Points 80,000 Frost Aether Lany. Frost Aether Lany. ×5 Mother's Hovercharm Mother's Hovercharm ×1
9 Aether Points 160,000 Frost Aether Lany. Frost Aether Lany. ×8 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Frost Aether Lany. Frost Aether Lany. ×14 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: While in the [Golden Desire] state, attack power increases by 30%, and damage taken is reduced by 30%.

Dupe 2

Effect: Upon entering battle, immediately enter the [Golden Desire] state.
Using [Frozen Star] also refreshes the duration of the [Golden Desire] state.
The additional damage in the [Golden Desire] state increases from 60% of original normal attack damage to 80%.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Frost damage increases by 30%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: Freya's normal attack damage penetrates 20% of frost resistance.
After every 10 normal attacks or skill casts, deal 100% attack damage as frost damage to the designated enemy unit and other targets within a 3-meter radius around the target.

Memory Card: The Servant's Aspiration

The Servant's Aspiration

Memory Card Stats (Lv.80 Max)

HP
5,040
Attack
780
Defense
474

Memory Effects

Awakening

Critical Damage increases by 36%.

For each enemy unit present on the field, normal attack damage increases by 6%, up to a maximum of 4 times.

Critical Damage increases by 45%.

For each enemy unit present on the field, normal attack damage increases by 7.5%, up to a maximum of 4 times.

Critical Damage increases by 54%.

For each enemy unit present on the field, normal attack damage increases by 9%, up to a maximum of 4 times.

Critical Damage increases by 63%.

For each enemy unit present on the field, normal attack damage increases by 10.5%, up to a maximum of 4 times.

Critical Damage increases by 72%.

For each enemy unit present on the field, normal attack damage increases by 12%, up to a maximum of 4 times.

⚠️ Equipment Limitation

Destroyer
Destroyer Class Only

This memory card is restricted to Destroyer class characters only.