Freya
Character Overview
Freya
SSR Destroyer
A.S.A (亞薩)
The A.S.A faction with Norse mythology influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Destroyer class only
Skills
Golden Wind Assault
Normal AttackGolden Wind Rhapsody
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
This damage is considered normal attack damage.
Golden Wind Bind
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 27.5%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 220% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Enter the [Golden Desire] state, lasting 8 seconds:
Normal attacks deal an additional 60% of original normal attack damage to the target and other targets within a 5-meter radius around the target.
Base attack speed increases by 50%.
Attack speed increases by 60%.
While in the [Golden Desire] state, skills cannot be used, but [Frozen Star] can be used
[Frozen Star]: Deal 480% attack damage of ice damage to the designated enemy unit. This damage is considered normal attack damage.
Goddess War Dance
PassiveAll normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
All normal attack damage can additionally inflict 24% attack damage of ice damage.
After every 10 normal attacks or skill casts, the user's normal attacks targeting the primary target become 5 segmented hits, each dealing 20% of the original normal attack damage, lasting 5 seconds.
Combo Skill
Team SkillSelf Critical Rate increases by 7.5%
At battle start, every 15% Critical Rate increases self Critical Damage by 7.5%, up to 6 times
Talent Tree
Complete Tree Grants (Freya):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | Ice DMG +3.2% | After E1 | | |
| N2 | Crit Rate +2.4% | Start | — | |
| N3 | Crit Rate +2.4% | After N1 | | |
| N4 | ATK +3.2% | After N1 | | |
| N5 | Crit Rate +3.6% | After N2 | | |
| N6 | ATK +4.8% | After N2 | | |
| N7 | Ice DMG +4.8% | After E2 | | |
| N8 | Crit Rate +3.6% | After E2 | | |
| N9 | Crit Rate +4.8% | Lv 80 | | |
| N10 | Ice DMG +6.4% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: While in the [Golden Desire] state, attack power increases by 30%, and damage taken is reduced by 30%.
Dupe 2
Effect: Upon entering battle, immediately enter the [Golden Desire] state.
Using [Frozen Star] also refreshes the duration of the [Golden Desire] state.
The additional damage in the [Golden Desire] state increases from 60% of original normal attack damage to 80%.
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 4
Effect: Frost damage increases by 30%.
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 6
Effect: Freya's normal attack damage penetrates 20% of frost resistance.
After every 10 normal attacks or skill casts, deal 100% attack damage as frost damage to the designated enemy unit and other targets within a 3-meter radius around the target.
Memory Card: The Servant's Aspiration
Memory Card Stats (Lv.80 Max)
Memory Effects
Critical Damage increases by 36%.
For each enemy unit present on the field, normal attack damage increases by 6%, up to a maximum of 4 times.
Critical Damage increases by 45%.
For each enemy unit present on the field, normal attack damage increases by 7.5%, up to a maximum of 4 times.
Critical Damage increases by 54%.
For each enemy unit present on the field, normal attack damage increases by 9%, up to a maximum of 4 times.
Critical Damage increases by 63%.
For each enemy unit present on the field, normal attack damage increases by 10.5%, up to a maximum of 4 times.
Critical Damage increases by 72%.
For each enemy unit present on the field, normal attack damage increases by 12%, up to a maximum of 4 times.
⚠️ Equipment Limitation
Destroyer Class Only
This memory card is restricted to Destroyer class characters only.