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Jill

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Character Overview

Jill - SSR Healer character from Zone Nova gacha game

Jill

SSR Healer

Monochrome Realm (黑白国度)

The Monochrome Realm faction

Class
Healer
Rarity
SSR
Element
Holy
Role
Healer
Faction
Monochrome Realm (黑白国度)

Character Stats

Core Combat Stats

HP
6,000
Max: 6,480
Attack
600
Max: 994
Defense
600
Max: 600

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Healer class icon
Healer

Memory Compatibility: Healer class only

Gameplay Tags
HealingTenacityTeam BuffATK BuffRangedHoly

Skills

Skill Level

Morning Drill

Normal Attack
Deals holy DMG equal to 55% ATK to the target enemy.
Deals holy DMG equal to 60% ATK to the target enemy.
Deals holy DMG equal to 65% ATK to the target enemy.
Deals holy DMG equal to 70% ATK to the target enemy.
Deals holy DMG equal to 75% ATK to the target enemy.
Deals holy DMG equal to 80% ATK to the target enemy.
Deals holy DMG equal to 85% ATK to the target enemy.
Deals holy DMG equal to 90% ATK to the target enemy.
Deals holy DMG equal to 95% ATK to the target enemy.
Deals holy DMG equal to 100% ATK to the target enemy.
Deals holy DMG equal to 105% ATK to the target enemy.
Deals holy DMG equal to 110% ATK to the target enemy.
Deals holy DMG equal to 115% ATK to the target enemy.
Deals holy DMG equal to 120% ATK to the target enemy.

Bliss Brand

Auto Skill Cooldown: 5.0s
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 10% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 10% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 10% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 10% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 10% + 150 (up to 10 times).
All allies gain [Bliss Brand] for 3s. After a unit with [Bliss Brand] is attacked, it recovers HP equal to Jill's ATK 18.7% + 150 (up to 10 times).

All-Out Assault

Ultimate Cost: 6
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 16% + 264 (up to 20 times), and ATK increases by 9% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 52% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 17.1% + 264 (up to 20 times), and ATK increases by 9.7% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 56% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 19.3% + 264 (up to 20 times), and ATK increases by 11% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 64% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 19.3% + 264 (up to 20 times), and ATK increases by 11% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 64% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 26% + 440 (up to 20 times), and ATK increases by 15% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 88% + 210.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 17.1% + 264 (up to 20 times), and ATK increases by 9.7% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 56% + 126.
After a brief cast, all allies gain [Bloodthirsty Sanction], and the nearest enemy gains 20 stacks of [Surrounded] (the stack count resets when this is cast) for 10s.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 30.4% + 264 (up to 20 times), and ATK increases by 17.7% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 104% + 126.

Commander's Gaze

Passive
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 18% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 50% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 12% + 85 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 31% + 128; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 85% + 350; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
After an ally is attacked, Jill marks the attacked ally's position for 1s.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 14.2% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 36.8% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 100.6% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.

Combo Skill

Team Skill

ATK increases by 13%
At the start of battle, for every 500 ATK, own healing increases by 9.5%, up to 6 times.

Requires: 2 Monochrome Realm OR 2 Holy characters

Talent Tree

Complete Tree Grants (Jill):

ATK +65.8%Healing +65%HP +8%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

Healing +10%, ATK +10%
Rank 2 Required
Energy Vial Energy Vial ×1 Tech Core Tech Core ×1 Aether Points 5,000
Healing +15%, ATK +15%
Rank 4 Required
Energy Vial Energy Vial ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
Healing +20%, ATK +20%
Rank 6 Required
Energy Vial Energy Vial ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 Healing +4% After E1 Energy Vial Energy Vial ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N4 HP +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N5 ATK +3.2% After N2 Energy Vial Energy Vial ×3 Aether Points 20,000
N6 Healing +8% After N2 Energy Vial Energy Vial ×10 Aether Points 160,000
N7 ATK +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N8 HP +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Energy Vial Energy Vial ×10 Aether Points 160,000
N10 Healing +8% Lv 75 Energy Vial Energy Vial ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Holy Aether Holy Aether ×3
4 Aether Points 10,000 Holy Aetherstone Holy Aetherstone ×3
5 Aether Points 20,000 Holy Aetherstone Holy Aetherstone ×5
6 Aether Points 30,000 Holy Aetherstone Holy Aetherstone ×7
7 Aether Points 45,000 Holy Aether Lany. Holy Aether Lany. ×3
8 Aether Points 80,000 Holy Aether Lany. Holy Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Holy Aether Lany. Holy Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Holy Aether Lany. Holy Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: At the start of battle, all allies gain [Tenacity] for 9s.

Dupe 2

Effect: Each time [Surrounded] loses 1 stack, all allies additionally recover HP equal to 5% of Jill's ATK. The duration of [Bliss Brand] is extended to 5s.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: ATK increases by 45%. When all allies receive healing, the healing amount is additionally increased by 20%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: The first 3 Ultimate casts additionally grant all allies [Tenacity] for 6s.

Memory Card: Gentle Morning Command

Gentle Morning Command

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

ATK increases by 20%

After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.

For every 10 stacks of [Military Order], all allies' healing received additionally increases by 10%, and damage taken is reduced by 2%.

When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 3% for 6s.

ATK increases by 23%

After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.

For every 10 stacks of [Military Order], all allies' healing received additionally increases by 11.5%, and damage taken is reduced by 2.3%.

When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 3.5% for 6s.

ATK increases by 26.5%

After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.

For every 10 stacks of [Military Order], all allies' healing received additionally increases by 13.5%, and damage taken is reduced by 2.6%.

When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 4% for 6s.

ATK increases by 30%

After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.

For every 10 stacks of [Military Order], all allies' healing received additionally increases by 15%, and damage taken is reduced by 3%.

When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 4.5% for 6s.

ATK increases by 33.5%

After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.

For every 10 stacks of [Military Order], all allies' healing received additionally increases by 16.5%, and damage taken is reduced by 3.3%.

When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 5% for 6s.

⚠️ Equipment Limitation

Healer
Healer Class Only

This memory card is restricted to Healer class characters only.