Jill
Character Overview
Jill
SSR Healer
Monochrome Realm (黑白国度)
The Monochrome Realm faction
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Healer class only
Skills
Morning Drill
Normal AttackBliss Brand
All-Out Assault
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 16% + 264 (up to 20 times), and ATK increases by 9% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 52% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 17.1% + 264 (up to 20 times), and ATK increases by 9.7% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 56% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 19.3% + 264 (up to 20 times), and ATK increases by 11% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 64% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 19.3% + 264 (up to 20 times), and ATK increases by 11% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 64% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 26% + 440 (up to 20 times), and ATK increases by 15% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 88% + 210.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 18.2% + 264 (up to 20 times), and ATK increases by 10.3% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 60% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 17.1% + 264 (up to 20 times), and ATK increases by 9.7% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 56% + 126.
[Bloodthirsty Sanction]: After attacking an enemy, recover HP for self equal to Jill's ATK 30.4% + 264 (up to 20 times), and ATK increases by 17.7% during this period.
[Surrounded]: Loses 1 stack each time it is attacked. When all stacks are lost, all allies recover HP equal to Jill's ATK 104% + 126.
Commander's Gaze
PassiveWhen marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 18% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 50% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 7.6% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 19.4% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 53.9% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 12% + 85 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 31% + 128; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 85% + 350; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 10.3% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 26.7% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 73.3% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
When marked, if there are:
2 or more different marks: All allies recover HP equal to Jill's ATK 14.2% + 50 (up to once every 1s)
3 or more different marks: All allies recover HP equal to Jill's ATK 36.8% + 77; all allies' chaos RES increases by 20% for 2s (up to once every 1s)
4 or more different marks: All allies recover HP equal to Jill's ATK 100.6% + 210; all allies gain [Tenacity] for 1s (up to once every 1s)
[Tenacity]: While active, the unit cannot die and survives with 1 HP.
Combo Skill
Team SkillATK increases by 13%
At the start of battle, for every 500 ATK, own healing increases by 9.5%, up to 6 times.
Talent Tree
Complete Tree Grants (Jill):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | Healing +4% | After E1 | | |
| N2 | ATK +3.2% | Start | — | |
| N3 | ATK +3.2% | After N1 | | |
| N4 | HP +3.2% | After N1 | | |
| N5 | ATK +3.2% | After N2 | | |
| N6 | Healing +8% | After N2 | | |
| N7 | ATK +4.8% | After E2 | | |
| N8 | HP +4.8% | After E2 | | |
| N9 | ATK +6.4% | Lv 80 | | |
| N10 | Healing +8% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: At the start of battle, all allies gain [Tenacity] for 9s.
Dupe 2
Effect: Each time [Surrounded] loses 1 stack, all allies additionally recover HP equal to 5% of Jill's ATK. The duration of [Bliss Brand] is extended to 5s.
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 4
Effect: ATK increases by 45%. When all allies receive healing, the healing amount is additionally increased by 20%.
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 6
Effect: The first 3 Ultimate casts additionally grant all allies [Tenacity] for 6s.
Memory Card: Gentle Morning Command
Memory Card Stats (Lv.80 Max)
Memory Effects
ATK increases by 20%
After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.
For every 10 stacks of [Military Order], all allies' healing received additionally increases by 10%, and damage taken is reduced by 2%.
When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 3% for 6s.
ATK increases by 23%
After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.
For every 10 stacks of [Military Order], all allies' healing received additionally increases by 11.5%, and damage taken is reduced by 2.3%.
When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 3.5% for 6s.
ATK increases by 26.5%
After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.
For every 10 stacks of [Military Order], all allies' healing received additionally increases by 13.5%, and damage taken is reduced by 2.6%.
When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 4% for 6s.
ATK increases by 30%
After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.
For every 10 stacks of [Military Order], all allies' healing received additionally increases by 15%, and damage taken is reduced by 3%.
When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 4.5% for 6s.
ATK increases by 33.5%
After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s.
For every 10 stacks of [Military Order], all allies' healing received additionally increases by 16.5%, and damage taken is reduced by 3.3%.
When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 5% for 6s.
⚠️ Equipment Limitation
Healer Class Only
This memory card is restricted to Healer class characters only.