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Keller

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Character Overview

Keller - SSR Warrior character from Zone Nova gacha game

Keller

SSR Warrior

Monochrome Realm (黑白国度)

The Monochrome Realm faction

Class
Warrior
Rarity
SSR
Element
Ice
Role
DPS
Faction
Monochrome Realm (黑白国度)

Character Stats

Core Combat Stats

HP
6,600
Max: 9,570
Attack
480
Max: 803
Defense
690
Max: 690

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Max: 10.8%
Crit Damage
50%
Max: 62%

Class

Warrior class icon
Warrior

Memory Compatibility: Warrior class only

Gameplay Tags
Normal AttackCrit RateCrit DamageIce DamageTransformationAOEDEF ShredAnti-HealAnti-Shield

Skills

Skill Level

Ice Mang

Normal Attack
Deals ice damage equal to 40% attack power to all enemy units.
Deals ice damage equal to 43.9% attack power to all enemy units.
Deals ice damage equal to 47.8% attack power to all enemy units.
Deals ice damage equal to 51.7% attack power to all enemy units.
Deals ice damage equal to 55.6% attack power to all enemy units.
Deals ice damage equal to 59.4% attack power to all enemy units.
Deals ice damage equal to 63.3% attack power to all enemy units.
Deals ice damage equal to 67.2% attack power to all enemy units.
Deals ice damage equal to 71.1% attack power to all enemy units.
Deals ice damage equal to 75% attack power to all enemy units.
Deals ice damage equal to 78.9% attack power to all enemy units.
Deals ice damage equal to 82.8% attack power to all enemy units.
Deals ice damage equal to 86.7% attack power to all enemy units.
Deals ice damage equal to 90.6% attack power to all enemy units.

Glacier Dance

Auto Skill Cooldown: 5.0s
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 15%, and normal attack cooldown is reduced by 5%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 5% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 16.1%, and normal attack cooldown is reduced by 5.6%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 5.6% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 17.2%, and normal attack cooldown is reduced by 6.1%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 6.1% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 18.3%, and normal attack cooldown is reduced by 6.7%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 6.7% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 19.4%, and normal attack cooldown is reduced by 7.2%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 7.2% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 20.6%, and normal attack cooldown is reduced by 7.8%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 7.8% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 21.7%, and normal attack cooldown is reduced by 8.3%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 8.3% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 22.8%, and normal attack cooldown is reduced by 8.9%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 8.9% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 23.9%, and normal attack cooldown is reduced by 9.4%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 9.4% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 25%, and normal attack cooldown is reduced by 10%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 10% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 26.1%, and normal attack cooldown is reduced by 10.6%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 10.6% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 27.2%, and normal attack cooldown is reduced by 11.1%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 11.1% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 28.3%, and normal attack cooldown is reduced by 11.7%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 11.7% of the user's attack power. This additional damage is treated as normal attack damage.
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 29.4%, and normal attack cooldown is reduced by 12.2%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 12.2% of the user's attack power. This additional damage is treated as normal attack damage.

Ice Age

Ultimate Cost: 4
Deals ice damage equal to 700% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 30%, attack power by 100%, defense by 200%, and resistance to all attributes by 30% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 30% attack power will be dealt as normal attack damage.
Deals ice damage equal to 777.8% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 33.3%, attack power by 105.6%, defense by 211.1%, and resistance to all attributes by 32.2% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 31.7% attack power will be dealt as normal attack damage.
Deals ice damage equal to 855.6% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 36.7%, attack power by 111.1%, defense by 222.2%, and resistance to all attributes by 34.4% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 33.3% attack power will be dealt as normal attack damage.
Deals ice damage equal to 933.3% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 40%, attack power by 116.7%, defense by 233.3%, and resistance to all attributes by 36.7% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 35% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1011.1% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 43.3%, attack power by 122.2%, defense by 244.4%, and resistance to all attributes by 38.9% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 36.7% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1088.9% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 46.7%, attack power by 127.8%, defense by 255.6%, and resistance to all attributes by 41.1% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 38.3% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1166.7% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 50%, attack power by 133.3%, defense by 266.7%, and resistance to all attributes by 43.3% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 40% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1244.4% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 53.3%, attack power by 138.9%, defense by 277.8%, and resistance to all attributes by 45.6% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 41.7% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1322.2% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 56.7%, attack power by 144.4%, defense by 288.9%, and resistance to all attributes by 47.8% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 43.3% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1400% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 60%, attack power by 150%, defense by 300%, and resistance to all attributes by 50% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 45% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1477.8% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 63.3%, attack power by 155.6%, defense by 311.1%, and resistance to all attributes by 52.2% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 46.7% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1555.6% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 66.7%, attack power by 161.1%, defense by 322.2%, and resistance to all attributes by 54.4% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 48.3% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1633.3% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 70%, attack power by 166.7%, defense by 333.3%, and resistance to all attributes by 56.7% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 50% attack power will be dealt as normal attack damage.
Deals ice damage equal to 1711.1% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 73.3%, attack power by 172.2%, defense by 344.4%, and resistance to all attributes by 58.9% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 51.7% attack power will be dealt as normal attack damage.

Cold Moon Flowing Light

Passive
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 3% and healing received 2%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 4% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 3.3% and healing received 2.2%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 4.4% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 3.7% and healing received 2.4%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 4.9% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 4% and healing received 2.7%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 5.3% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 4.3% and healing received 2.9%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 5.8% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 4.7% and healing received 3.1%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 6.2% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 5% and healing received 3.3%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 6.7% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 5.3% and healing received 3.6%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 7.1% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 5.7% and healing received 3.8%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 7.6% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 6% and healing received 4%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 8% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 6.3% and healing received 4.2%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 8.4% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 6.7% and healing received 4.4%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 8.9% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 7% and healing received 4.7%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 9.3% for 10 seconds, up to 10 stacks.
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 7.3% and healing received 4.9%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 9.8% for 10 seconds, up to 10 stacks.

Combo Skill

Team Skill

Increases own attack power by 20% and critical hit rate by 10%. At the start of battle, every 500 attack power increases the entire team's critical hit damage by 7.5%, up to 8 times. At the start of battle, every 15% critical hit rate increases own critical hit damage by 12%, up to 5 times.

Requires: 2 Monochrome Realm OR 2 Ice characters

Talent Tree

Complete Tree Grants (Keller):

ATK +67.4%HP +45%Crit DMG +12%Crit Rate +10.8%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Dragon Scale Dragon Scale ×1 Empress Mask Empress Mask ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Dragon Scale Dragon Scale ×3 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Dragon Scale Dragon Scale ×10 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 Crit Rate +2.4% After E1 Dragon Scale Dragon Scale ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Dragon Scale Dragon Scale ×1 Aether Points 10,000
N4 Crit DMG +4.8% After N1 Dragon Scale Dragon Scale ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Dragon Scale Dragon Scale ×3 Aether Points 20,000
N6 Crit DMG +7.2% After N2 Dragon Scale Dragon Scale ×10 Aether Points 160,000
N7 Crit Rate +3.6% After E2 Dragon Scale Dragon Scale ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Dragon Scale Dragon Scale ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Dragon Scale Dragon Scale ×10 Aether Points 160,000
N10 Crit Rate +4.8% Lv 75 Dragon Scale Dragon Scale ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Frost Aether Frost Aether ×3
4 Aether Points 10,000 Frost Aetherstone Frost Aetherstone ×3
5 Aether Points 20,000 Frost Aetherstone Frost Aetherstone ×5
6 Aether Points 30,000 Frost Aetherstone Frost Aetherstone ×7
7 Aether Points 45,000 Frost Aether Lany. Frost Aether Lany. ×3
8 Aether Points 80,000 Frost Aether Lany. Frost Aether Lany. ×5 Empress Mask Empress Mask ×1
9 Aether Points 160,000 Frost Aether Lany. Frost Aether Lany. ×8 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Frost Aether Lany. Frost Aether Lany. ×14 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Critical hit rate increased by 15%, first ultimate skill used upon entering the arena does not consume energy.Gains 1 stack of [Ice Power] after using a skill, increasing normal attack damage by 12.5%, up to a maximum of 5 stacks.

Dupe 2

Effect: Upon entering the arena, you immediately gain 3 stacks of [Dance of the Glacier], increasing critical hit damage by 30%. When [Dance of the Glacier] reaches 5 stacks, your basic attack damage is increased by 50%.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Increases frost damage by 50%. When health drops to 35% or below, instantly restores 75% of maximum health. Can trigger once per battle.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: All damage penetrates 20% of frost resistance.

Memory Card: Afternoon tantrums

Afternoon tantrums

Memory Card Stats (Lv.80 Max)

HP
6,600
Attack
480
Defense
690

Memory Effects

Awakening

Increases own attack power by 32%, critical hit damage by 50%, and normal attack damage by 40%. Every 3rd normal attack will deal an additional 25% of attack power as normal attack damage.

Increases own attack power by 40%, critical hit damage by 60%, and normal attack damage by 50%. Every 3rd normal attack will deal an additional 35% of attack power as normal attack damage.

Increases own attack power by 48%, critical hit damage by 70%, and normal attack damage by 60%. Every 3rd normal attack will deal an additional 45% of attack power as normal attack damage.

Increases own attack power by 56%, critical hit damage by 80%, and normal attack damage by 80%. Every 3rd normal attack will deal an additional 55% of attack power as normal attack damage.

Increases own attack power by 70%, critical hit damage by 90%, and normal attack damage by 100%. Every 3rd normal attack will deal an additional 75% of attack power as normal attack damage.

⚠️ Equipment Limitation

Warrior
Warrior Class Only

This memory card is restricted to Warrior class characters only.