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Lavinia

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Character Overview

Lavinia - SSR Healer character from Zone Nova gacha game

Lavinia

SSR Healer

Safir (薩緋爾)

The Safir faction

Class
Healer
Rarity
SSR
Element
Fire
Role
Healer
Faction
Safir (薩緋爾)

Character Stats

Core Combat Stats

HP
6,000
Max: 8,700
Attack
600
Max: 956
Defense
600
Max: 672

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Max: 16.8%
Crit Damage
50%

Class

Healer class icon
Healer

Memory Compatibility: Healer class only

Gameplay Tags
HealingMeleeCrit DamageCrit RateNormal AttackExtra AttackInterrupt

Skills

Skill Level

Flame Kiss

Normal Attack
Deal 55% attack fire damage to the designated enemy unit
Deal 60% attack fire damage to the designated enemy unit
Deal 65% attack fire damage to the designated enemy unit
Deal 70% attack fire damage to the designated enemy unit
Deal 75% attack fire damage to the designated enemy unit
Deal 80% attack fire damage to the designated enemy unit
Deal 85% attack fire damage to the designated enemy unit
Deal 90% attack fire damage to the designated enemy unit
Deal 95% attack fire damage to the designated enemy unit
Deal 100% attack fire damage to the designated enemy unit
Deal 105% attack fire damage to the designated enemy unit
Deal 110% attack fire damage to the designated enemy unit
Deal 115% attack fire damage to the designated enemy unit
Deal 120% attack fire damage to the designated enemy unit

Blazing Sequence Treatment

Auto Skill Cooldown: 10.0s
Deals 5 damage stages to the designated enemy unit, dealing a total of 330% attack power worth of Blazing Damage. After each damage, restore 11% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 360% attack power worth of Blazing Damage. After each damage, restore 12% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 390% attack power worth of Blazing Damage. After each damage, restore 13% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 420% attack power worth of Blazing Damage. After each damage, restore 14% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 450% attack power worth of Blazing Damage. After each damage, restore 15% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 480% attack power worth of Blazing Damage. After each damage, restore 16% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 510% attack power worth of Blazing Damage. After each damage, restore 17% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 540% attack power worth of Blazing Damage. After each damage, restore 18% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 570% attack power worth of Blazing Damage. After each damage, restore 19% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 600% attack power worth of Blazing Damage. After each damage, restore 20% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 630% attack power worth of Blazing Damage. After each damage, restore 21% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 660% attack power worth of Blazing Damage. After each damage, restore 22% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 690% attack power worth of Blazing Damage. After each damage, restore 23% attack power worth to the friendly unit with the lowest HP ratio.
Deals 5 damage stages to the designated enemy unit, dealing a total of 720% attack power worth of Blazing Damage. After each damage, restore 24% attack power worth to the friendly unit with the lowest HP ratio.

Final Flame Judgment

Ultimate Cost: 4
Deals 4 damage stages to the designated enemy unit, dealing a total of 440% attack power worth of Blazing Damage. After each damage, restore 33% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 480% attack power worth of Blazing Damage. After each damage, restore 36% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 520% attack power worth of Blazing Damage. After each damage, restore 39% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 560% attack power worth of Blazing Damage. After each damage, restore 42% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 600% attack power worth of Blazing Damage. After each damage, restore 45% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 640% attack power worth of Blazing Damage. After each damage, restore 48% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 680% attack power worth of Blazing Damage. After each damage, restore 51% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 720% attack power worth of Blazing Damage. After each damage, restore 54% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 760% attack power worth of Blazing Damage. After each damage, restore 57% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 800% attack power worth of Blazing Damage. After each damage, restore 60% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 840% attack power worth of Blazing Damage. After each damage, restore 63% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 880% attack power worth of Blazing Damage. After each damage, restore 66% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 920% attack power worth of Blazing Damage. After each damage, restore 69% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.
Deals 4 damage stages to the designated enemy unit, dealing a total of 960% attack power worth of Blazing Damage. After each damage, restore 72% attack power worth to the friendly unit with the lowest HP ratio. The first round of damage can interrupt the target's active skills. The last round of damage is treated as pursuit damage.

Blessings of Recovery

Passive
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 11%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 12%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 13%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 14%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 15%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 16%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 17%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 18%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 19%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 20%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 21%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 22%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 23%% of her attack power to the friendly unit with the lowest health ratio.
Every 1% critical hit chance before Lavinia enters Resolve increase her healing by 0.5%.
After a critical hit with a normal attack/skill/ultimate move, Lavinia will restore 24%% of her attack power to the friendly unit with the lowest health ratio.

Combo Skill

Team Skill

Increases your critical hit rate by 7.5%. When starting a battle, every 15% critical hit rate increases your healing by 5%, up to a maximum of 6 times.

Requires: 2 Safir OR 2 Fire characters

Talent Tree

Complete Tree Grants (Lavinia):

ATK +59.4%HP +45%Crit Rate +16.8%DEF +12%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
High-Precision Chip High-Precision Chip ×1 Tech Core Tech Core ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
High-Precision Chip High-Precision Chip ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
High-Precision Chip High-Precision Chip ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 ATK +3.2% After E1 High-Precision Chip High-Precision Chip ×1 Aether Points 5,000
N2 Crit Rate +2.4% Start Aether Points 2,500
N3 Crit Rate +2.4% After N1 High-Precision Chip High-Precision Chip ×1 Aether Points 10,000
N4 DEF +4.8% After N1 High-Precision Chip High-Precision Chip ×1 Aether Points 10,000
N5 Crit Rate +3.6% After N2 High-Precision Chip High-Precision Chip ×3 Aether Points 20,000
N6 DEF +7.2% After N2 High-Precision Chip High-Precision Chip ×10 Aether Points 160,000
N7 ATK +4.8% After E2 High-Precision Chip High-Precision Chip ×5 Aether Points 45,000
N8 Crit Rate +3.6% After E2 High-Precision Chip High-Precision Chip ×5 Aether Points 45,000
N9 Crit Rate +4.8% Lv 80 High-Precision Chip High-Precision Chip ×10 Aether Points 160,000
N10 ATK +6.4% Lv 75 High-Precision Chip High-Precision Chip ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Blaze Aether Blaze Aether ×3
4 Aether Points 10,000 Blaze Aetherstone Blaze Aetherstone ×3
5 Aether Points 20,000 Blaze Aetherstone Blaze Aetherstone ×5
6 Aether Points 30,000 Blaze Aetherstone Blaze Aetherstone ×7
7 Aether Points 45,000 Blaze Aether Lany. Blaze Aether Lany. ×3
8 Aether Points 80,000 Blaze Aether Lany. Blaze Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Blaze Aether Lany. Blaze Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Blaze Aether Lany. Blaze Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Critical rate increased by 12%
All healing effects from Lavinia can reduce the damage taken by the target by 10% for 5 seconds. Repeated triggers can extend the duration

Dupe 2

Effect: Ultimate skill cost reduced by 1.
After Lavinia's normal attacks, skills, or ultimate skill critically hit, they deal an additional 20% attack damage as blaze damage

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Healing increases by 37.5%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: The final hit of the skill is considered [Pursue] damage. Lavinia's [Pursue] damage reduces the target's all resistances by 10% and increases the damage taken from pursue attacks by 20%, lasting 5 seconds.

Memory Card: Are the glasses the real thing?

Are the glasses the real thing?

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

Increases critical hit rate by 18%. After each critical hit, increases self-healing by 30% for 3 seconds. After each heal, increases the attack power of all allied targets by 18% for 3 seconds.

Increases critical hit rate by 22%. After each critical hit, self-healing increases by 35%, lasting 3 seconds. After each heal, all allied targets' attack power increases by 21%, lasting 3 seconds.

Increases critical hit rate by 26%. After each critical hit, self-healing increases by 40%, lasting 3 seconds. After each heal, all allied targets' attack power increases by 24%, lasting 3 seconds.

Increases critical hit rate by 30%. After each critical hit, self-healing increases by 45%, lasting 3 seconds. After each heal, all allied targets' attack power increases by 27%, lasting 3 seconds.

Increases critical hit rate by 34%. After each critical hit, increases self-healing by 50% for 3 seconds. After each heal, increases the attack power of all allied targets by 30% for 3 seconds.

⚠️ Equipment Limitation

Healer
Healer Class Only

This memory card is restricted to Healer class characters only.