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Medusa

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Character Overview

Medusa - SSR Healer character from Zone Nova gacha game

Medusa

SSR Healer

Otis (奧帝斯)

The Otis faction with Greek mythology influences

Class
Healer
Rarity
SSR
Element
Wind
Role
Healer
Faction
Otis (奧帝斯)

Character Stats

Core Combat Stats

HP
6,000
Max: 10,524
Attack
600
Max: 600
Defense
600
Max: 999

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Healer class icon
Healer

Memory Compatibility: Healer class only

Gameplay Tags
ShieldHealingEnergyDamage ReductionDEFWind Damage

Skills

Skill Level

Precision shooting

Normal Attack
Deals 55% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 30% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 60% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 33.3% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 65% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 36.7% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 70% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 40% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 75% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 43.3% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 80% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 46.7% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 85% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 50% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 90% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 53.3% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 95% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 56.7% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 100% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 60% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 105% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 63.3% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 110% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 66.7% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 115% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 70% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.
Deals 120% attack power wind damage to the designated enemy unit. When Medusa enters the [Stone Princess] form, her normal attacks will deal 73.3% ​​attack power wind damage to the enemy unit, and also inflict [Serpent's Gaze], increasing the cooldown of all skills by 3.5% for 10 seconds, up to 10 stacks.

Azure Mirror

Auto Skill Cooldown: 11.0s
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 15% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 17.2% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 19.4% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 21.7% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 23.9% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 26.1% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 28.3% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 30.6% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 32.8% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 35% + 450 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 37.2% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 39.4% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 41.7% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.
Unleash [Azure Mirror] for 8 seconds. Each second, all allies recover 43.9% + 350 of Medusa's attack power as HP. Each time this skill is used, all allies gain 1 stack of [Rock Scale], up to a maximum of 5 stacks. [Rock Scale]: Increases defense by 15% and reduces damage taken by 10%.

Medusa's Kiss

Ultimate Cost: 3
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 30%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 300% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 33.3%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 333.3% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 36.7%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 366.7% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 40%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 400% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 43.3%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 433.3% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 46.7%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 466.7% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 50%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 500% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 53.3%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 533.3% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 56.7%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 566.7% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 60%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 600% + 3600 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 63.3%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 633.3% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 66.7%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 666.7% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 70%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 700% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].
Medusa enters [Stone Princess] form for 5 seconds. Her normal attacks are enhanced, and all allies recover 5% of their own HP per second for 5 seconds, gaining a shield equal to 30% of their own HP. Simultaneously, all allies gain [Medusa's Kiss], up to 1 stack. [Medusa's Kiss]: While active, healing received is increased by 73.3%. When attacked, if HP is below 50%, immediately recovers Medusa's attack power 733.3% + 1800 HP. Triggering this effect consumes [Medusa's Kiss].

Resurrect, my love.

Passive
At the start of battle, all allies gain a maximum HP of 10% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 11.1% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 12.2% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 13.3% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 14.4% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 15.6% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 16.7% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 17.8% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 18.9% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 20% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 21.1% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 22.2% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 23.3% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.
At the start of battle, all allies gain a maximum HP of 24.4% and a shield equal to 30% of their own HP, and are granted 1 stack of the [Resurrection Coffin] effect. [Resurrection Coffin]: When near death, the character is resurrected with 150% of their maximum HP and gains [Tenacity] for 5 seconds. [Resurrection Coffin] takes effect once per battle. [Tenacity]: HP cannot fall below 1 point.

Combo Skill

Team Skill

At the start of battle, the entire team's attack increases by 20%, health increases by 20%, and healing received increases by 25%. Medusa's healing is increased by 30%. At the start of battle, for every 500 attack power, individual healing increases by 10%, up to a maximum of 7 times. At the start of battle, for every 500 attack power, the entire team's damage increase increases by 5%, up to a maximum of 7 times.

Requires: 2 Otis OR 2 Wind characters

Talent Tree

Complete Tree Grants (Medusa):

HP +75.4%DEF +66.6%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

DEF +10%, HP +10%
Rank 2 Required
Canopic Jar Canopic Jar ×1 Empress Mask Empress Mask ×1 Aether Points 5,000
DEF +15%, HP +15%
Rank 4 Required
Canopic Jar Canopic Jar ×3 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
DEF +20%, HP +20%
Rank 6 Required
Canopic Jar Canopic Jar ×10 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 Canopic Jar Canopic Jar ×1 Aether Points 5,000
N2 HP +3.2% Start Aether Points 2,500
N3 HP +3.2% After N1 Canopic Jar Canopic Jar ×1 Aether Points 10,000
N4 HP +3.2% After N1 Canopic Jar Canopic Jar ×1 Aether Points 10,000
N5 HP +4.8% After N2 Canopic Jar Canopic Jar ×3 Aether Points 20,000
N6 HP +4.8% After N2 Canopic Jar Canopic Jar ×10 Aether Points 160,000
N7 DEF +7.2% After E2 Canopic Jar Canopic Jar ×5 Aether Points 45,000
N8 HP +4.8% After E2 Canopic Jar Canopic Jar ×5 Aether Points 45,000
N9 HP +6.4% Lv 80 Canopic Jar Canopic Jar ×10 Aether Points 160,000
N10 DEF +9.6% Lv 75 Canopic Jar Canopic Jar ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Storm Aether Storm Aether ×3
4 Aether Points 10,000 Storm Aetherstone Storm Aetherstone ×3
5 Aether Points 20,000 Storm Aetherstone Storm Aetherstone ×5
6 Aether Points 30,000 Storm Aetherstone Storm Aetherstone ×7
7 Aether Points 45,000 Storm Aether Lany. Storm Aether Lany. ×3
8 Aether Points 80,000 Storm Aether Lany. Storm Aether Lany. ×5 Empress Mask Empress Mask ×1
9 Aether Points 160,000 Storm Aether Lany. Storm Aether Lany. ×8 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Storm Aether Lany. Storm Aether Lany. ×14 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: The first ultimate attack after entering the arena does not consume energy, and all allies gain 2 stacks of [Rock Scale] upon entering the arena.

Dupe 2

Effect: Upon entering the arena, all allies' maximum HP increases by 30%, defense increases by 40%, and the maximum number of stacks of the enhanced ultimate skill [Medusa's Kiss] increases from 1 to 2.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Attack power increased by 45%, healing received by all allies increased by 30%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: All allies gain 10% increased resistance. Medusa's passive effect, which grants all allies 1 stack of [Resurrection Coffin] at the start of battle, is increased to 2 stacks, and the [Resurrection Coffin] effect is enhanced. [Resurrection Coffin Enhanced Version]: When near death, the user revives with 150% of their maximum HP and gains [Tenacity] for 8 seconds. [Resurrection Coffin] activates twice per battle.

Memory Card: Serpentine Frenzy

Serpentine Frenzy

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

The wearer's attack power is increased by 20%, and the defense and health of allied units are increased by 20%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which decreases by 1% when damaged, up to a maximum of 15 stacks.

The wearer's attack power is increased by 23%, and the defense and health of allied units are increased by 24%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which is reduced by 2% when taking damage, up to a maximum of 15 stacks.

The wearer's attack power is increased by 26.5%, and the defense and health of allied units are increased by 28%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 3% when taking damage, up to a maximum of 15 stacks.

The wearer's attack power is increased by 30%, and the defense and health of allied units are increased by 32%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which is reduced by 4% when taking damage, up to a maximum of 15 stacks.

The wearer's attack power is increased by 33.5%, and the defense and health of allied units are increased by 40%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 5% when taking damage, up to a maximum of 15 stacks.

Buff Reference

[Geo Boundary]: Each stack reduces damage taken by 5% (buff data: -5% DMG taken per stack). A new stack is granted every 3 seconds, up to 15 stacks — up to 75% damage reduction at full stacks.

⚠️ Equipment Limitation

Healer
Healer Class Only

This memory card is restricted to Healer class characters only.