Medusa
Character Overview
Medusa
SSR Healer
Otis (奧帝斯)
The Otis faction with Greek mythology influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Healer class only
Skills
Precision shooting
Normal AttackAzure Mirror
Medusa's Kiss
Resurrect, my love.
PassiveCombo Skill
Team SkillAt the start of battle, the entire team's attack increases by 20%, health increases by 20%, and healing received increases by 25%. Medusa's healing is increased by 30%. At the start of battle, for every 500 attack power, individual healing increases by 10%, up to a maximum of 7 times. At the start of battle, for every 500 attack power, the entire team's damage increase increases by 5%, up to a maximum of 7 times.
Talent Tree
Complete Tree Grants (Medusa):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | DEF +4.8% | After E1 | | |
| N2 | HP +3.2% | Start | — | |
| N3 | HP +3.2% | After N1 | | |
| N4 | HP +3.2% | After N1 | | |
| N5 | HP +4.8% | After N2 | | |
| N6 | HP +4.8% | After N2 | | |
| N7 | DEF +7.2% | After E2 | | |
| N8 | HP +4.8% | After E2 | | |
| N9 | HP +6.4% | Lv 80 | | |
| N10 | DEF +9.6% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: The first ultimate attack after entering the arena does not consume energy, and all allies gain 2 stacks of [Rock Scale] upon entering the arena.
Dupe 2
Effect: Upon entering the arena, all allies' maximum HP increases by 30%, defense increases by 40%, and the maximum number of stacks of the enhanced ultimate skill [Medusa's Kiss] increases from 1 to 2.
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 4
Effect: Attack power increased by 45%, healing received by all allies increased by 30%.
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 6
Effect: All allies gain 10% increased resistance. Medusa's passive effect, which grants all allies 1 stack of [Resurrection Coffin] at the start of battle, is increased to 2 stacks, and the [Resurrection Coffin] effect is enhanced. [Resurrection Coffin Enhanced Version]: When near death, the user revives with 150% of their maximum HP and gains [Tenacity] for 8 seconds. [Resurrection Coffin] activates twice per battle.
Memory Card: Serpentine Frenzy
Memory Card Stats (Lv.80 Max)
Memory Effects
The wearer's attack power is increased by 20%, and the defense and health of allied units are increased by 20%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which decreases by 1% when damaged, up to a maximum of 15 stacks.
The wearer's attack power is increased by 23%, and the defense and health of allied units are increased by 24%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which is reduced by 2% when taking damage, up to a maximum of 15 stacks.
The wearer's attack power is increased by 26.5%, and the defense and health of allied units are increased by 28%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 3% when taking damage, up to a maximum of 15 stacks.
The wearer's attack power is increased by 30%, and the defense and health of allied units are increased by 32%. Upon entering the battlefield, all allies are granted the [Geo Boundary] buff every 3 seconds, which is reduced by 4% when taking damage, up to a maximum of 15 stacks.
The wearer's attack power is increased by 33.5%, and the defense and health of allied units are increased by 40%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 5% when taking damage, up to a maximum of 15 stacks.
[Geo Boundary]: Each stack reduces damage taken by 5% (buff data: -5% DMG taken per stack). A new stack is granted every 3 seconds, up to 15 stacks — up to 75% damage reduction at full stacks.
⚠️ Equipment Limitation
Healer Class Only
This memory card is restricted to Healer class characters only.