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Naiya

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Character Overview

Naiya - SSR Supporter character from Zone Nova gacha game

Naiya

SSR Supporter

Safir (薩緋爾)

The Safir faction

Class
Supporter
Rarity
SSR
Element
Ice
Role
Supporter
Faction
Safir (薩緋爾)

Character Stats

Core Combat Stats

HP
6,000
Max: 9,564
Attack
600
Max: 1,004
Defense
600
Max: 672

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Supporter class icon
Supporter

Memory Compatibility: Supporter class only

Gameplay Tags
RangeBuffCrit Dmg IncreasesEnergyAtk IncreasesDamage Increases

Skills

Skill Level

Light Art Shot

Normal Attack
Deals 55% Attack as ice damage to the targeted enemy unit
Deals 60% Attack as ice damage to the targeted enemy unit
Deals 65% Attack as ice damage to the targeted enemy unit
Deals 70% Attack as ice damage to the targeted enemy unit
Deals 75% Attack as ice damage to the targeted enemy unit
Deals 80% Attack as ice damage to the targeted enemy unit
Deals 85% Attack as ice damage to the targeted enemy unit
Deals 90% Attack as ice damage to the targeted enemy unit
Deals 95% Attack as ice damage to the targeted enemy unit
Deals 100% Attack as ice damage to the targeted enemy unit
Deals 105% Attack as ice damage to the targeted enemy unit
Deals 110% Attack as ice damage to the targeted enemy unit
Deals 115% Attack as ice damage to the targeted enemy unit
Deals 120% Attack as ice damage to the targeted enemy unit

Precision Deployment

Auto Skill Cooldown: 5.0s
The allied character with the highest Attack gains [Battle Intent]
Increases 77% Attack, up to 38.5% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 84% Attack, up to 42% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 91% Attack, up to 45.5% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 98% Attack, up to 49% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 105% Attack, up to 52.5% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 112% Attack, up to 56% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 119% Attack, up to 59.5% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 126% Attack, up to 63% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 133% Attack, up to 66.5% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 140% Attack, up to 70% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 147% Attack, up to 73.5% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 154% Attack, up to 77% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 161% Attack, up to 80.5% of self initial Attack, for 15 seconds
The allied character with the highest Attack gains [Battle Intent]
Increases 168% Attack, up to 84% of self initial Attack, for 15 seconds

Zero Lock

Ultimate Cost: 3
Deals 220% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 16.5% and Critical Damage by 25% for 10 seconds
Deals 240% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 18% and Critical Damage by 27.2% for 10 seconds
Deals 260% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 19.5% and Critical Damage by 29.4% for 10 seconds
Deals 280% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 21% and Critical Damage by 31.7% for 10 seconds
Deals 300% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 22.5% and Critical Damage by 33.9% for 10 seconds
Deals 320% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 24% and Critical Damage by 36.1% for 10 seconds
Deals 340% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 25.5% and Critical Damage by 38.3% for 10 seconds
Deals 360% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 27% and Critical Damage by 40.6% for 10 seconds
Deals 380% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 28.5% and Critical Damage by 42.8% for 10 seconds
Deals 400% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 30% and Critical Damage by 45% for 10 seconds
Deals 420% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 31.5% and Critical Damage by 47.2% for 10 seconds
Deals 440% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 33% and Critical Damage by 49.4% for 10 seconds
Deals 460% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 34.5% and Critical Damage by 51.7% for 10 seconds
Deals 480% Attack as ice damage to the targeted enemy unit, [Interrupts] their casting skill
And increases all allied units' Attack by 36% and Critical Damage by 53.9% for 10 seconds

Battle Intent Synergy

Passive
When a character with [Battle Intent] kills an enemy, damage increases by 10.5% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 11% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 11.5% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 12% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 12.5% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 13% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 13.5% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 14% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 14.5% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 15% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 15.5% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 16% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 16.5% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second
When a character with [Battle Intent] kills an enemy, damage increases by 17% for 10 seconds, up to 3 stacks
And instantly restores 1 energy to the team, triggering up to once per second

Combo Skill

Team Skill

At battle start, team damage increases by 10%
For every 500 Attack, team damage increases by an additional 5%, up to 6 times

Requires: 2 Safir OR 2 Ice characters

Talent Tree

Complete Tree Grants (Naiya):

ATK +67.4%HP +59.4%DEF +12%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Energy Vial Energy Vial ×1 Tech Core Tech Core ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Energy Vial Energy Vial ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Energy Vial Energy Vial ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 HP +3.2% After E1 Energy Vial Energy Vial ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N4 DEF +4.8% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Energy Vial Energy Vial ×3 Aether Points 20,000
N6 DEF +7.2% After N2 Energy Vial Energy Vial ×10 Aether Points 160,000
N7 HP +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Energy Vial Energy Vial ×10 Aether Points 160,000
N10 HP +6.4% Lv 75 Energy Vial Energy Vial ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Frost Aether Frost Aether ×3
4 Aether Points 10,000 Frost Aetherstone Frost Aetherstone ×3
5 Aether Points 20,000 Frost Aetherstone Frost Aetherstone ×5
6 Aether Points 30,000 Frost Aetherstone Frost Aetherstone ×7
7 Aether Points 45,000 Frost Aether Lany. Frost Aether Lany. ×3
8 Aether Points 80,000 Frost Aether Lany. Frost Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Frost Aether Lany. Frost Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Frost Aether Lany. Frost Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: After casting an ULT, all allies gain an additional 20% Attack for 20 seconds

Dupe 2

Effect: When a character with [Battle Intent] kills an enemy, restore 1 energy to the team, triggering up to once per second

Dupe 3

Effect: [Skill] and [Normal Attack] level and level cap +4

Dupe 4

Effect: Characters with [Battle Intent] deal additional Frost damage equal to 500% of Nia's Attack, triggering up to once every 10 seconds

Dupe 5

Effect: [ULT] and [Passive] level and level cap +4

Dupe 6

Effect: ULT duration extends to 20 seconds And damage multiplier increases by 100%

Memory Card: And Also Chocolate

And Also Chocolate

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

Attack increases by 24%, after the wearer casts an ULT, team ULT damage increases by 24% for 5 seconds

Attack increases by 28%, after the wearer casts an ULT, team ULT damage increases by 28% for 5 seconds

Attack increases by 32%, after the wearer casts an ULT, team ULT damage increases by 32% for 5 seconds

Attack increases by 36%, after the wearer casts an ULT, team ULT damage increases by 36% for 5 seconds

Attack increases by 40%, after the wearer casts an ULT, team ULT damage increases by 40% for 5 seconds

⚠️ Equipment Limitation

Supporter
Supporter Class Only

This memory card is restricted to Supporter class characters only.