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Odin

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Character Overview

Odin - SSR Attacker character from Zone Nova gacha game

Odin

SSR Attacker

A.S.A (亞薩)

The A.S.A faction with Norse mythology influences

Class
Attacker
Rarity
SSR
Element
Fire
Role
DPS
Faction
A.S.A (亞薩)

Character Stats

Core Combat Stats

HP
5,040
Max: 7,308
Attack
780
Max: 1,305
Defense
474
Max: 530

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Attacker class icon
Attacker

Memory Compatibility: Attacker class only

Gameplay Tags
RangeDOTDamage ReductionPenetration

Skills

Skill Level

Soul Harvest

Normal Attack
Deals 55% attack power as fire damage to the targeted enemy unit.
Deals 60% attack power as fire damage to the targeted enemy unit.
Deals 65% attack power as fire damage to the targeted enemy unit.
Deals 70% attack power as fire damage to the targeted enemy unit.
Deals 75% attack power as fire damage to the targeted enemy unit.
Deals 80% attack power as fire damage to the targeted enemy unit.
Deals 85% attack power as fire damage to the targeted enemy unit.
Deals 90% attack power as fire damage to the targeted enemy unit.
Deals 95% attack power as fire damage to the targeted enemy unit.
Deals 100% attack power as fire damage to the targeted enemy unit.
Deals 105% attack power as fire damage to the targeted enemy unit.
Deals 110% attack power as fire damage to the targeted enemy unit.
Deals 115% attack power as fire damage to the targeted enemy unit.
Deals 120% attack power as fire damage to the targeted enemy unit.

Fallen Divine Flame

Auto Skill Cooldown: 5.0s
Deals 3 instances of 55% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 60% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 65% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 70% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 75% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 80% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 85% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 90% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 95% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 100% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 105% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 110% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 115% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].
Deals 3 instances of 120% attack power as fire damage to the targeted enemy unit and applies 1 stack of [Divine Flame].

Judgment Strike

Ultimate Cost: 2
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 220% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 220% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 220% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 22% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 240% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 240% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 240% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 24% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 260% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 260% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 260% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 26% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 280% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 280% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 280% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 28% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 300% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 300% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 300% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 30% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 320% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 320% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 320% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 32% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 340% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 340% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 340% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 34% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 360% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 360% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 360% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 36% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 380% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 380% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 380% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 38% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 400% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 400% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 400% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 40% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 420% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 420% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 420% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 42% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 440% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 440% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 440% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 44% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 460% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 460% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 460% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 46% attack power as fire damage, up to 20 times.
After casting an ultimate skill, the next stage skill can be cast within 4 seconds.
First Stage: Move to the target location, dealing 480% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 480% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 480% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 48% attack power as fire damage, up to 20 times.

Raven’s Insight

Passive
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 16.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 18% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 19.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 21% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 22.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 24% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 25.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 27% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 28.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 30% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 31.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 33% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 34.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
All of Odin's damage is considered damage over time, which cannot crit.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 36% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.

Combo Skill

Team Skill

Self Attack increases by 10%
At battle start, every 500 Attack increases self holy damage by 5%, up to 6 times

Requires: 2 Asa OR 2 Fire characters

Talent Tree

Complete Tree Grants (Odin):

ATK +67.4%HP +45%Fire DMG +14.4%DEF +12%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Dragon Scale Dragon Scale ×1 Mother's Hovercharm Mother's Hovercharm ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Dragon Scale Dragon Scale ×3 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Dragon Scale Dragon Scale ×10 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 Fire DMG +3.2% After E1 Dragon Scale Dragon Scale ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Dragon Scale Dragon Scale ×1 Aether Points 10,000
N4 DEF +4.8% After N1 Dragon Scale Dragon Scale ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Dragon Scale Dragon Scale ×3 Aether Points 20,000
N6 DEF +7.2% After N2 Dragon Scale Dragon Scale ×10 Aether Points 160,000
N7 Fire DMG +4.8% After E2 Dragon Scale Dragon Scale ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Dragon Scale Dragon Scale ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Dragon Scale Dragon Scale ×10 Aether Points 160,000
N10 Fire DMG +6.4% Lv 75 Dragon Scale Dragon Scale ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Blaze Aether Blaze Aether ×3
4 Aether Points 10,000 Blaze Aetherstone Blaze Aetherstone ×3
5 Aether Points 20,000 Blaze Aetherstone Blaze Aetherstone ×5
6 Aether Points 30,000 Blaze Aetherstone Blaze Aetherstone ×7
7 Aether Points 45,000 Blaze Aether Lany. Blaze Aether Lany. ×3
8 Aether Points 80,000 Blaze Aether Lany. Blaze Aether Lany. ×5 Mother's Hovercharm Mother's Hovercharm ×1
9 Aether Points 160,000 Blaze Aether Lany. Blaze Aether Lany. ×8 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Blaze Aether Lany. Blaze Aether Lany. ×14 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: When attacking a target without [Divine Flame], immediately apply 5 stacks of [Divine Flame].
Damage over time increases by 20% for 5 seconds after casting an ultimate skill.
Damage taken is reduced by 50% during ultimate skill casting.

Dupe 2

Effect: The extra damage from the third stage of the ultimate skill now increases up to 30 times.
Targets with [Divine Flame] take 20% increased damage over time from Odin.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Blaze damage increases by 30%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: After Odin casts an ultimate skill 3 times, the next normal attack becomes a skill.
Odin's damage over time penetrates 20% Blaze resistance.

Memory Card: Shared Bath Time

Shared Bath Time

Memory Card Stats (Lv.80 Max)

HP
5,040
Attack
780
Defense
474

Memory Effects

Awakening

Attack power increases by 24%, and all damage increases by 24% when casting an ultimate skill.

After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any target, consume [Charge] to apply 1 stack of [Final Flame].

[Final Flame]: Deals 9% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.

Attack power increases by 28%, and all damage increases by 28% when casting an ultimate skill.

After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any target, consume [Charge] to apply 1 stack of [Final Flame].

[Final Flame]: Deals 10.5% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.

Attack power increases by 32%, and all damage increases by 32% when casting an ultimate skill.

After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any target, consume [Charge] to apply 1 stack of [Final Flame].

[Final Flame]: Deals 12% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.

Attack power increases by 36%, and all damage increases by 36% when casting an ultimate skill.

After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any Roshi, consume [Charge] to apply 1 stack of [Final Flame].

[Final Flame]: Deals 13.5% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.

Attack power increases by 40%, and all damage increases by 40% when casting an ultimate skill.

After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any target, consume [Charge] to apply 1 stack of [Final Flame].

[Final Flame]: Deals 15% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.

⚠️ Equipment Limitation

Attacker
Attacker Class Only

This memory card is restricted to Attacker class characters only.