Odin
Character Overview
Odin
SSR Attacker
A.S.A (亞薩)
The A.S.A faction with Norse mythology influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Attacker class only
Skills
Soul Harvest
Normal AttackFallen Divine Flame
Judgment Strike
First Stage: Move to the target location, dealing 220% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 220% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 220% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 22% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 240% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 240% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 240% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 24% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 260% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 260% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 260% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 26% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 280% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 280% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 280% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 28% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 300% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 300% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 300% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 30% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 320% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 320% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 320% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 32% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 340% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 340% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 340% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 34% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 360% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 360% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 360% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 36% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 380% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 380% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 380% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 38% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 400% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 400% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 400% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 40% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 420% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 420% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 420% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 42% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 440% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 440% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 440% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 44% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 460% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 460% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 460% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 46% attack power as fire damage, up to 20 times.
First Stage: Move to the target location, dealing 480% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Second Stage: Leap backward, dealing 480% attack power as fire damage to the targeted enemy unit and applying [Divine Flame].
Third Stage: Leap in place to charge, dealing 480% attack power as fire damage to the targeted enemy unit. For each stack of damage over time on the target, damage is increased by an additional 48% attack power as fire damage, up to 20 times.
Raven’s Insight
PassiveBefore entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 16.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 18% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 19.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 21% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 22.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 24% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 25.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 27% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 28.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 30% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 31.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 33% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 34.5% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Before entering battle, every 1% critical rate converts to 1% increased fire damage, and every 2% critical damage converts to 1% increased attack power.
Skills and ultimate skills can apply [Divine Flame].
[Divine Flame]: Deals 36% attack power as fire damage every 3 seconds, up to 10 stacks, lasting 10 seconds.
Combo Skill
Team SkillSelf Attack increases by 10%
At battle start, every 500 Attack increases self holy damage by 5%, up to 6 times
Talent Tree
Complete Tree Grants (Odin):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | Fire DMG +3.2% | After E1 | | |
| N2 | ATK +3.2% | Start | — | |
| N3 | ATK +3.2% | After N1 | | |
| N4 | DEF +4.8% | After N1 | | |
| N5 | ATK +4.8% | After N2 | | |
| N6 | DEF +7.2% | After N2 | | |
| N7 | Fire DMG +4.8% | After E2 | | |
| N8 | ATK +4.8% | After E2 | | |
| N9 | ATK +6.4% | Lv 80 | | |
| N10 | Fire DMG +6.4% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: When attacking a target without [Divine Flame], immediately apply 5 stacks of [Divine Flame].
Damage over time increases by 20% for 5 seconds after casting an ultimate skill.
Damage taken is reduced by 50% during ultimate skill casting.
Dupe 2
Effect: The extra damage from the third stage of the ultimate skill now increases up to 30 times.
Targets with [Divine Flame] take 20% increased damage over time from Odin.
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 4
Effect: Blaze damage increases by 30%.
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 6
Effect: After Odin casts an ultimate skill 3 times, the next normal attack becomes a skill.
Odin's damage over time penetrates 20% Blaze resistance.
Memory Card: Shared Bath Time
Memory Card Stats (Lv.80 Max)
Memory Effects
Attack power increases by 24%, and all damage increases by 24% when casting an ultimate skill.
After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any target, consume [Charge] to apply 1 stack of [Final Flame].
[Final Flame]: Deals 9% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.
Attack power increases by 28%, and all damage increases by 28% when casting an ultimate skill.
After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any target, consume [Charge] to apply 1 stack of [Final Flame].
[Final Flame]: Deals 10.5% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.
Attack power increases by 32%, and all damage increases by 32% when casting an ultimate skill.
After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any target, consume [Charge] to apply 1 stack of [Final Flame].
[Final Flame]: Deals 12% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.
Attack power increases by 36%, and all damage increases by 36% when casting an ultimate skill.
After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any Roshi, consume [Charge] to apply 1 stack of [Final Flame].
[Final Flame]: Deals 13.5% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.
Attack power increases by 40%, and all damage increases by 40% when casting an ultimate skill.
After the equipped character casts an ultimate skill, gain 1 stack of [Charge]. After dealing damage to any target, consume [Charge] to apply 1 stack of [Final Flame].
[Final Flame]: Deals 15% Blaze damage every 2 seconds, up to 5 stacks, lasting 10 seconds.
⚠️ Equipment Limitation
Attacker Class Only
This memory card is restricted to Attacker class characters only.