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Penny

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Character Overview

Penny - SSR Tank character from Zone Nova gacha game

Penny

SSR Tank

Safir (薩緋爾)

The Safir faction

Class
Tank
Rarity
SSR
Element
Wind
Role
Tank
Faction
Safir (薩緋爾)

Character Stats

Core Combat Stats

HP
6,600
Max: 10,520
Attack
480
Max: 734
Defense
690
Max: 921

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Tank class icon
Tank

Memory Compatibility: Tank class only

Gameplay Tags
Def-ScaleShieldDamage ReductionBuffMelee

Skills

Skill Level

Shield Impact

Normal Attack
Deals 55% Defense as wind damage to the targeted enemy unit
Deals 60% Defense as wind damage to the targeted enemy unit
Deals 65% Defense as wind damage to the targeted enemy unit
Deals 70% Defense as wind damage to the targeted enemy unit
Deals 75% Defense as wind damage to the targeted enemy unit
Deals 80% Defense as wind damage to the targeted enemy unit
Deals 85% Defense as wind damage to the targeted enemy unit
Deals 90% Defense as wind damage to the targeted enemy unit
Deals 95% Defense as wind damage to the targeted enemy unit
Deals 100% Defense as wind damage to the targeted enemy unit
Deals 105% Defense as wind damage to the targeted enemy unit
Deals 110% Defense as wind damage to the targeted enemy unit
Deals 115% Defense as wind damage to the targeted enemy unit
Deals 120% Defense as wind damage to the targeted enemy unit

Aegis Storm

Auto Skill Cooldown: 5.0s
Deals 55% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 11% for 10 seconds
Deals 60% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 12% for 10 seconds
Deals 65% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 13% for 10 seconds
Deals 70% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 14% for 10 seconds
Deals 75% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 15% for 10 seconds
Deals 80% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 16% for 10 seconds
Deals 85% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 17% for 10 seconds
Deals 90% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 18% for 10 seconds
Deals 95% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 19% for 10 seconds
Deals 100% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 20% for 10 seconds
Deals 105% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 21% for 10 seconds
Deals 110% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 22% for 10 seconds
Deals 115% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 23% for 10 seconds
Deals 120% Defense as wind damage to the targeted enemy unit And reduces self damage taken by 24% for 10 seconds

Aegis Shield

Ultimate Cost: 5
Grants all allied units a shield equal to 27.5% Defense And reduces damage taken by 11% for 10 seconds
Grants all allied units a shield equal to 30% Defense And reduces damage taken by 12% for 10 seconds
Grants all allied units a shield equal to 32.5% Defense And reduces damage taken by 13% for 10 seconds
Grants all allied units a shield equal to 35% Defense And reduces damage taken by 14% for 10 seconds
Grants all allied units a shield equal to 37.5% Defense And reduces damage taken by 15% for 10 seconds
Grants all allied units a shield equal to 40% Defense And reduces damage taken by 16% for 10 seconds
Grants all allied units a shield equal to 42.5% Defense And reduces damage taken by 17% for 10 seconds
Grants all allied units a shield equal to 45% Defense And reduces damage taken by 18% for 10 seconds
Grants all allied units a shield equal to 47.5% Defense And reduces damage taken by 19% for 10 seconds
Grants all allied units a shield equal to 50% Defense And reduces damage taken by 20% for 10 seconds
Grants all allied units a shield equal to 52.5% Defense And reduces damage taken by 21% for 10 seconds
Grants all allied units a shield equal to 55% Defense And reduces damage taken by 22% for 10 seconds
Grants all allied units a shield equal to 57.5% Defense And reduces damage taken by 23% for 10 seconds
Grants all allied units a shield equal to 60% Defense And reduces damage taken by 24% for 10 seconds

Aegis Resolve

Passive
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 2.2%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 2.4%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 2.6%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 2.8%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 3%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 3.2%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 3.4%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 3.6%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 3.8%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 4%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 4.2%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 4.4%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 4.6%, up to 30 stacks
After taking damage, gains 1 stack of [Fortitude], increasing self Defense by 4.8%, up to 30 stacks

Combo Skill

Team Skill

Self Defense increases by 15%
At battle start, every 500 Defense reduces team damage taken by 1.5%, up to 6 times

Requires: 2 Safir OR 2 Wind characters

Talent Tree

Complete Tree Grants (Penny):

HP +59.4%ATK +53%DEF +33.6%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Energy Vial Energy Vial ×1 Tech Core Tech Core ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Energy Vial Energy Vial ×3 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Energy Vial Energy Vial ×10 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 HP +3.2% After E1 Energy Vial Energy Vial ×1 Aether Points 5,000
N2 DEF +4.8% Start Aether Points 2,500
N3 DEF +4.8% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N4 ATK +3.2% After N1 Energy Vial Energy Vial ×1 Aether Points 10,000
N5 DEF +7.2% After N2 Energy Vial Energy Vial ×3 Aether Points 20,000
N6 ATK +4.8% After N2 Energy Vial Energy Vial ×10 Aether Points 160,000
N7 HP +4.8% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N8 DEF +7.2% After E2 Energy Vial Energy Vial ×5 Aether Points 45,000
N9 DEF +9.6% Lv 80 Energy Vial Energy Vial ×10 Aether Points 160,000
N10 HP +6.4% Lv 75 Energy Vial Energy Vial ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Storm Aether Storm Aether ×3
4 Aether Points 10,000 Storm Aetherstone Storm Aetherstone ×3
5 Aether Points 20,000 Storm Aetherstone Storm Aetherstone ×5
6 Aether Points 30,000 Storm Aetherstone Storm Aetherstone ×7
7 Aether Points 45,000 Storm Aether Lany. Storm Aether Lany. ×3
8 Aether Points 80,000 Storm Aether Lany. Storm Aether Lany. ×5 Tech Core Tech Core ×1
9 Aether Points 160,000 Storm Aether Lany. Storm Aether Lany. ×8 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Storm Aether Lany. Storm Aether Lany. ×14 Tech Core Tech Core ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: After taking damage, gain one stack of [Fortitude]

Dupe 2

Effect: When [Fortitude] reaches 30 stacks, all allies instantly gain an ULT's shield and damage reduction effect And triggers once per battle

Dupe 3

Effect: [Skill] and [Normal Attack] level and level cap +4

Dupe 4

Effect: Defense increases by 45%

Dupe 5

Effect: [ULT] and [Passive] level and level cap +4

Dupe 6

Effect: All resistances increase by 15% And Storm resistance increases by an additional 15%

Memory Card: Her Trainer

Her Trainer

Memory Card Stats (Lv.80 Max)

HP
6,600
Attack
480
Defense
690

Memory Effects

Awakening

Defense increases by 36%, after using an ULT, the wearer's damage taken decreases by 6% for 5 seconds, Shield applied by ULT increases by 10%

Defense increases by 42%, after using an ULT, the wearer's damage taken decreases by 7% for 5 seconds, Shield applied by ULT increases by 12.5%

Defense increases by 48%, after using an ULT, the wearer's damage taken decreases by 8% for 5 seconds, Shield applied by ULT increases by 15%

Defense increases by 54%, after using an ULT, the wearer's damage taken decreases by 9% for 5 seconds, Shield applied by ULT increases by 17.5%

Defense increases by 60%, after using an ULT, the wearer's damage taken decreases by 10% for 5 seconds, Shield applied by ULT increases by 20%

⚠️ Equipment Limitation

Tank
Tank Class Only

This memory card is restricted to Tank class characters only.