Live $GW Token is now live on Robinhood Chain 0x50bE…f27A

Sharin

Touch the sides to move between characters

Character Overview

Sharin - SSR Supporter character from Zone Nova gacha game

Sharin

SSR Supporter

Monochrome Realm (黑白国度)

The Monochrome Realm faction

Class
Supporter
Rarity
SSR
Element
Fire
Role
Supporter
Faction
Monochrome Realm (黑白国度)

Character Stats

Core Combat Stats

HP
6,000
Max: 9,180
Attack
600
Max: 1,004
Defense
600
Max: 729

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Supporter class icon
Supporter

Memory Compatibility: Supporter class only

Gameplay Tags
RangedBuffAttack BoostDefense BoostHP BoostEnergyTeam Buff

Skills

Skill Level

Fire Dance

Normal Attack
Fires a blazing beam at the enemy, dealing blazing damage equal to 55% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 60% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 65% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 70% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 75% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 80% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 85% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 90% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 95% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 100% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 105% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 110% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 115% attack power to the designated enemy unit.
Fires a blazing beam at the enemy, dealing blazing damage equal to 120% attack power to the designated enemy unit.

Brilliant

Auto Skill Cooldown: 7.0s
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 25% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 20% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 27.8% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 22.2% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 30.6% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 24.4% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 33.3% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 26.7% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 36.1% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 28.9% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 38.9% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 31.1% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 41.7% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 33.3% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 44.4% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 35.6% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 47.2% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 37.8% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 50% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 40% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 52.8% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 42.2% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 55.6% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 44.4% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 58.3% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 46.7% for 10 seconds, up to 4 stacks.
The allied unit with the highest attack power gains [Invigorate], increasing attack power by 61.1% for 10 seconds, up to 4 stacks. The allied unit with the highest defense power gains [Fortify], increasing defense by 48.9% for 10 seconds, up to 4 stacks.

Monthly Agreement

Ultimate Cost: 3
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 70% and critical hit damage by 50%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 60% and maximum health by 35%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 77.8% and critical hit damage by 52.8%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 66.7% and maximum health by 38.9%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 85.6% and critical hit damage by 55.6%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 73.3% and maximum health by 42.8%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 93.3% and critical hit damage by 58.3%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 80% and maximum health by 46.7%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 101.1% and critical hit damage by 61.1%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 86.7% and maximum health by 50.6%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 108.9% and critical hit damage by 63.9%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 93.3% and maximum health by 54.4%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 116.7% and critical hit damage by 66.7%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 100% and maximum health by 58.3%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 124.4% and critical hit damage by 69.4%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 106.7% and maximum health by 62.2%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 132.2% and critical hit damage by 72.2%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 113.3% and maximum health by 66.1%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 140% and critical hit damage by 75%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 120% and maximum health by 70%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 147.8% and critical hit damage by 77.8%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 126.7% and maximum health by 73.9%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 155.6% and critical hit damage by 80.6%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 133.3% and maximum health by 77.8%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 163.3% and critical hit damage by 83.3%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 140% and maximum health by 81.7%, lasting 10 seconds.
The ally with the highest attack power gains [Extreme Battle Spirit], increasing attack power by 171.1% and critical hit damage by 86.1%, lasting 10 seconds. The ally with the highest defense power also gains [Guardian Heart], increasing defense by 146.7% and maximum health by 85.6%, lasting 10 seconds.

Azure Motion

Passive
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 5%, shield received by 5%, damage dealt by 5%, and energy recovery efficiency by 2%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 5.6%, shield received by 5.6%, damage dealt by 5.6%, and energy recovery efficiency by 2.1%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 6.1%, shield received by 6.1%, damage dealt by 6.1%, and energy recovery efficiency by 2.2%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 6.7%, shield received by 6.7%, damage dealt by 6.7%, and energy recovery efficiency by 2.3%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 7.2%, shield received by 7.2%, damage dealt by 7.2%, and energy recovery efficiency by 2.4%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 7.8%, shield received by 7.8%, damage dealt by 7.8%, and energy recovery efficiency by 2.6%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 8.3%, shield received by 8.3%, damage dealt by 8.3%, and energy recovery efficiency by 2.7%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 8.9%, shield received by 8.9%, damage dealt by 8.9%, and energy recovery efficiency by 2.8%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 9.4%, shield received by 9.4%, damage dealt by 9.4%, and energy recovery efficiency by 2.9%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 10%, shield received by 10%, damage dealt by 10%, and energy recovery efficiency by 3%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 10.6%, shield received by 10.6%, damage dealt by 10.6%, and energy recovery efficiency by 3.1%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 11.1%, shield received by 11.1%, damage dealt by 11.1%, and energy recovery efficiency by 3.2%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 11.7%, shield received by 11.7%, damage dealt by 11.7%, and energy recovery efficiency by 3.3%, up to a maximum of 10 stacks.
At the start of battle, all allies gain 1 stack of [Qi] every 5 seconds. Each stack of [Qi] increases healing received by 12.2%, shield received by 12.2%, damage dealt by 12.2%, and energy recovery efficiency by 3.4%, up to a maximum of 10 stacks.

Combo Skill

Team Skill

At the start of battle, the entire team's damage is increased by 20%. For every 500 attack power, the entire team's attack power and defense increase by 5%, up to a maximum of 8 times.

Requires: 2 Monochrome Realm OR 2 Fire characters

Talent Tree

Complete Tree Grants (Sharin):

ATK +67.4%HP +53%DEF +21.6%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Dragon Scale Dragon Scale ×1 Queen's Amethyst Queen's Amethyst ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Dragon Scale Dragon Scale ×3 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Dragon Scale Dragon Scale ×10 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 Dragon Scale Dragon Scale ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Dragon Scale Dragon Scale ×1 Aether Points 10,000
N4 HP +3.2% After N1 Dragon Scale Dragon Scale ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Dragon Scale Dragon Scale ×3 Aether Points 20,000
N6 HP +4.8% After N2 Dragon Scale Dragon Scale ×10 Aether Points 160,000
N7 DEF +7.2% After E2 Dragon Scale Dragon Scale ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Dragon Scale Dragon Scale ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Dragon Scale Dragon Scale ×10 Aether Points 160,000
N10 DEF +9.6% Lv 75 Dragon Scale Dragon Scale ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Blaze Aether Blaze Aether ×3
4 Aether Points 10,000 Blaze Aetherstone Blaze Aetherstone ×3
5 Aether Points 20,000 Blaze Aetherstone Blaze Aetherstone ×5
6 Aether Points 30,000 Blaze Aetherstone Blaze Aetherstone ×7
7 Aether Points 45,000 Blaze Aether Lany. Blaze Aether Lany. ×3
8 Aether Points 80,000 Blaze Aether Lany. Blaze Aether Lany. ×5 Queen's Amethyst Queen's Amethyst ×1
9 Aether Points 160,000 Blaze Aether Lany. Blaze Aether Lany. ×8 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Blaze Aether Lany. Blaze Aether Lany. ×14 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: The ultimate skill’s [Extreme Battle Spirit] and [Guardian Heart] now target two friendly units instead of one, and the first ultimate skill used after entering the battlefield no longer consumes energy.

Dupe 2

Effect: The character's skills [Invigorate] and [Fortify] have a maximum stack of 6. Upon entering the battlefield, all allies immediately gain 5 stacks of [Qi].

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: When using the ultimate skill, all allies gain the [Hold the Line] buff, increasing defense by 80% and maximum HP by 25% for 10 seconds.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: Our entire party gains 20% increased all resistances, and the duration of the [Hold the Line] buff is extended to indefinitely when using the ultimate skill.

Memory Card: Bath Time

Bath Time

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

Increases the attack and defense of all allies by 16%. Each time the wearer uses a skill, the maximum HP of all allies increases by 2% (up to 10 stacks).

Increases the attack and defense of all allies by 20%. Each time the wearer uses a skill, the maximum HP of all allies increases by 3% (up to 10 stacks).

Increases the attack and defense of all allies by 24%. Each time the wearer uses a skill, the maximum HP of all allies increases by 4% (up to 10 stacks).

Increases the attack and defense of all allies by 28%. Each time the wearer uses a skill, the maximum HP of all allies increases by 5% (up to 10 stacks).

Increases the attack and defense of all allies by 32%. Each time the wearer uses a skill, the maximum HP of all allies increases by 6% (up to 10 stacks).

⚠️ Equipment Limitation

Supporter
Supporter Class Only

This memory card is restricted to Supporter class characters only.