Live $GW Token is now live on Robinhood Chain 0x50bE…f27A

Veronica

Touch the sides to move between characters

Character Overview

Veronica - SSR Tank character from Zone Nova gacha game

Veronica

SSR Tank

Safir (薩緋爾)

The Safir faction

Class
Tank
Rarity
SSR
Element
Holy
Role
Tank
Faction
Safir (薩緋爾)

Character Stats

Core Combat Stats

HP
6,600
Max: 11,048
Attack
480
Max: 480
Defense
690
Max: 1,232

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Tank class icon
Tank

Memory Compatibility: Tank class only

Gameplay Tags
ShieldHealingCritEnergyDamage ReductionDEFHoly Damage

Skills

Skill Level

Holy Shield

Normal Attack
Deals holy damage equal to 55% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 60% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 65% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 70% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 75% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 80% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 85% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 90% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 95% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 100% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 105% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 110% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 115% of the user's own defense to the designated enemy unit.
Deals holy damage equal to 120% of the user's own defense to the designated enemy unit.

Shield of Light

Auto Skill Cooldown: 5.0s
All allies gain a shield equal to Veronica 50% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 58.3% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 66.7% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 75% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 83.3% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 91.7% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 100% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 108.3% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 116.7% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 125% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 133.3% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 141.7% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 150% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
All allies gain a shield equal to Veronica 158.3% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.

Divine Body

Ultimate Cost: 2
All allies gain [Divine Body], reducing damage taken by 30%, increasing healing received and shield gain by 25%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 75%.
All allies gain [Divine Body], reducing damage taken by 32.2%, increasing healing received and shield gain by 27.8%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 83.3%.
All allies gain [Divine Body], reducing damage taken by 34.4%, increasing healing received and shield gain by 30.6%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 91.7%.
All allies gain [Divine Body], reducing damage taken by 36.7%, increasing healing received and shield gain by 33.3%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 100%.
All allies gain [Divine Body], reducing damage taken by 38.9%, increasing healing received and shield gain by 36.1%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 108.3%.
All allies gain [Divine Body], reducing damage taken by 41.1%, increasing healing received and shield gain by 38.9%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 116.7%.
All allies gain [Divine Body], reducing damage taken by 43.3%, increasing healing received and shield gain by 41.7%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 125%.
All allies gain [Divine Body], reducing damage taken by 45.6%, increasing healing received and shield gain by 44.4%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 133.3%.
All allies gain [Divine Body], reducing damage taken by 47.8%, increasing healing received and shield gain by 47.2%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 141.7%.
All allies gain [Divine Body], reducing damage taken by 50%, increasing healing received and shield gain by 50%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 150%.
All allies gain [Divine Body], reducing damage taken by 52.2%, increasing healing received and shield gain by 52.8%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 158.3%.
All allies gain [Divine Body], reducing damage taken by 54.4%, increasing healing received and shield gain by 55.6%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 166.7%.
All allies gain [Divine Body], reducing damage taken by 56.7%, increasing healing received and shield gain by 58.3%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 175%.
All allies gain [Divine Body], reducing damage taken by 58.9%, increasing healing received and shield gain by 61.1%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 183.3%.

bright

Passive
Each skill use grants 1 stack of [Light], increasing the user's defense by 7.5%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 8.1%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 8.6%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 9.2%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 9.7%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 10.3%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 10.8%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 11.4%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 11.9%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 12.5%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 13.1%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 13.6%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 14.2%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
Each skill use grants 1 stack of [Light], increasing the user's defense by 14.7%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.

Combo Skill

Team Skill

Defense increased by 15%, health increased by 15%, and healing received increased by 25%. At the start of battle, every 500 defense reduces damage taken by the entire team by 2%, up to a maximum of 10 times. At the start of battle, every 500 defense increases healing received by the entire team by 2%, up to a maximum of 10 times.

Requires: 2 Safir OR 2 Holy characters

Talent Tree

Complete Tree Grants (Veronica):

DEF +78.6%HP +67.4%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

DEF +10%, HP +10%
Rank 2 Required
Dragon Scale Dragon Scale ×1 Empress Mask Empress Mask ×1 Aether Points 5,000
DEF +15%, HP +15%
Rank 4 Required
Dragon Scale Dragon Scale ×3 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
DEF +20%, HP +20%
Rank 6 Required
Dragon Scale Dragon Scale ×10 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 Dragon Scale Dragon Scale ×1 Aether Points 5,000
N2 HP +3.2% Start Aether Points 2,500
N3 HP +3.2% After N1 Dragon Scale Dragon Scale ×1 Aether Points 10,000
N4 DEF +4.8% After N1 Dragon Scale Dragon Scale ×1 Aether Points 10,000
N5 HP +4.8% After N2 Dragon Scale Dragon Scale ×3 Aether Points 20,000
N6 DEF +7.2% After N2 Dragon Scale Dragon Scale ×10 Aether Points 160,000
N7 DEF +7.2% After E2 Dragon Scale Dragon Scale ×5 Aether Points 45,000
N8 HP +4.8% After E2 Dragon Scale Dragon Scale ×5 Aether Points 45,000
N9 HP +6.4% Lv 80 Dragon Scale Dragon Scale ×10 Aether Points 160,000
N10 DEF +9.6% Lv 75 Dragon Scale Dragon Scale ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Holy Aether Holy Aether ×3
4 Aether Points 10,000 Holy Aetherstone Holy Aetherstone ×3
5 Aether Points 20,000 Holy Aetherstone Holy Aetherstone ×5
6 Aether Points 30,000 Holy Aetherstone Holy Aetherstone ×7
7 Aether Points 45,000 Holy Aether Lany. Holy Aether Lany. ×3
8 Aether Points 80,000 Holy Aether Lany. Holy Aether Lany. ×5 Empress Mask Empress Mask ×1
9 Aether Points 160,000 Holy Aether Lany. Holy Aether Lany. ×8 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Holy Aether Lany. Holy Aether Lany. ×14 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Defense increased by 25%, and the first ultimate skill used upon entering the battlefield does not consume energy. Gain 4 stacks of [Light] upon entering the battlefield.

Dupe 2

Effect: Increases maximum HP by 25% and defense by 40%. Upon entering the arena, all allies gain the Goddess's Love buff. When receiving a fatal wound, all allies gain the Tenacity effect for 3 seconds. The Goddess's Love effect can only be triggered once. Tenacity: HP cannot fall below 1 point.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Defense increased by 50%, health increased by 20%. For the first 5 seconds upon entering the battlefield, critical hit resistance is increased by 100%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: Our entire team's all resistances increased by 15%.

Memory Card: Under the Holy Armor

Under the Holy Armor

Memory Card Stats (Lv.80 Max)

HP
6,600
Attack
480
Defense
690

Memory Effects

Awakening

Our HP increases by 8%, and self defense increases by 44%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 2% and increasing critical hit resistance by 1%, stacking up to 5 times, lasting 10 seconds.

Our HP increases by 12%, and self defense increases by 48%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 3% and increasing critical hit resistance by 2%, stacking up to 5 times, lasting 10 seconds.

Our HP increases by 16%, and self defense increases by 52%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 4% and increasing critical hit resistance by 3%, stacking up to 5 times, lasting 10 seconds.

Our HP increases by 20%, and self defense increases by 56%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 5% and increasing critical hit resistance by 4%, stacking up to 5 times, lasting 10 seconds.

Our HP increases by 25%, and self defense increases by 70%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 6% and increasing critical hit resistance by 5%, stacking up to 5 times, lasting 10 seconds.

⚠️ Equipment Limitation

Tank
Tank Class Only

This memory card is restricted to Tank class characters only.