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Stats & Formulas

Damage Formula

Verified by disassembling the game's client battle simulator (Share.Battle.DamageContent.CalcDamage). Every hit resolves in this order:

1. Hit check — hit chance = clamp(attacker HIT + hit buffs − defender DODGE, 0…100), rolled against a d100.

2. Crit check — crit rate scales with attacker crit stat minus defender crit resistance; the base crit multiplier is 1 and crit damage multiplies from there.

3. Element multiplier — advantage deals ×1.5, disadvantage deals ×0.75 (see the chart below; extra element effects add /1000).

4. Defense mitigation — with K = 4000, defender level Lv and effective DEF:

Damage = Base × Element × (K + 100·Lv) / (K + 100·Lv + DEF/1000)

Effective DEF is the defender's current (buffed) DEF, reduced by the attacker's DEF-ignore (×(100 − ignore%)/100). Physical-type attacks apply one more accuracy-based modifier — (att stat − def stat + 100) × (att stat − def stat + 100) / 10000 — clamped between 0.05 and 1.0. Final damage floors at 0. Crit applies the crit multiplier to the post-mitigation number.

Element Advantage

A three-way cycle plus a mutual pair — every agent's element (lore names in brackets):

AttackerBeats (×1.5)Weak to (×0.75 received)
Fire (Inferno) Wood Water
Wood (Gale) Water Fire
Water (Glacier) Fire Wood
Light (Sanction) Dark Dark
Dark (Void) Light Light

Light and Dark are strong and weak against each other — a pure 50/50 gamble matchup.

Stat Growth

Every agent's stats follow an exact formula (verified against the game's own display and recovered from the client's CharacterStatCalculator):

Stat = (Growth ÷ 1000) × ( Rarity × Rank × Star × 50·Lv × ClassWeight ÷ 100 + Base + StarFlats )

Rarity: R ×1.4, SR ×1.6, SSR ×1.9. Rank adds ×1 → ×1.9 across 16 tiers and raises the level cap (20/40/60/100/…/360). Star adds ×1 → ×2.2 plus the flat bonuses per tier below. SPD never scales — it stays at the base value. Rank multipliers: 1, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.35, 1.4, 1.5, 1.6, 1.7, 1.75, 1.8, 1.85, 1.9. Star multipliers: 1, 1, 1, 1, 1.05, 1.15, 1.3, 1.45, 1.6, 1.75, 1.9, 2.05, 2.2, 2.2, 2.2, 2.2.

Memoria use a separate, simpler curve: every stat is (Base + Growth × Lv) × rank multiplier. Rank-ups raise the level cap (20 / 40 / 60 / 70 / 80) and Rank 5 adds a ×1.05 bonus — so a maxed Memoria is Lv 80 with ×1.05 applied. The values on each Memoria's page match the in-game display exactly.

SR star-up flats

StarATKDEFHP
★1 50 28 150
★2 110 61 330
★3 170 94 510
★4 220 121 660
★5 278 153 834
★6 334 184 1002
★7 390 215 1170
★8 446 245 1338
★9 502 276 1506
★10 558 307 1674
★11 614 338 1842
★12 670 369 2010
★13 726 399 2178
★14 782 430 2346
★15 838 461 2514

SSR star-up flats

StarATKDEFHP
★1 50 28 150
★2 110 61 330
★3 170 94 510
★4 220 121 660
★5 278 153 834
★6 334 184 1002
★7 390 215 1170
★8 446 245 1338
★9 502 276 1506
★10 558 307 1674
★11 614 338 1842
★12 670 369 2010
★13 726 399 2178
★14 782 430 2346
★15 838 461 2514

Class Weights

Internal per-class stat weights from character_class_Multiplier — why Defenders stack HP while Rangers lean ATK:

RoleHPATKDEFSPD
Defender32535331
Fighter25045251
Caster21555221
Support22038221
Ranger20060201

Formation Element Buffs

Fielding multiple agents of one element grants stacking team buffs (formation_element_effect_info) — value by number of same-element agents:

ElementStat12345
Fire ATK% 7111622
Fire DEF% 581216
Fire #10 3
Wood ATK% 7111622
Wood DEF% 581216
Wood #12 3
Water ATK% 7111622
Water DEF% 581216
Water #12 3
Light ATK% 610152230
Light DEF% 47111520
Light #20 3
Dark ATK% 610152230
Dark DEF% 47111520
Dark #19 3

Buffs & Debuffs

Every buff and debuff in the game (buff_info, 102 entries with text). Values ({0}) are filled per skill — see each agent's skill descriptions for exact numbers.

TypeNameEffect
Buff ATK Boost ATK Increased by X%%
Buff DEF Boost DEF Increased by X%%
Buff SPD Boost SPD Increased by X%%
Buff HP Boost HP Increased by X%%
Buff DMG Boost DMG Increased by X%%
Buff Physical DMG Boost Physical DMG Increased by X%%
Buff Magic DMG Boost Magic DMG Increased by X%%
Buff CRIT Rate Boost CRIT Rate Increased by X%%
Buff CRIT DMG Boost CRIT DMG Increased by X%%
Buff Effect Hit Boost Effect Hit Increased by X%%
Buff Effect RES Boost Effect RES Increased by X%%
Buff Healing Rate Boost Healing Rate Increased by X%%
Buff Healing Received Boost Healing Received Increased by X%%
Buff Converts DMG dealt into self-HP recovery Converts X%% of DMG dealt to self-HP recovery
Buff DEF Penetration Boost DEF Penetration Increased by X%%
Buff DMG Reduction DMG Taken Reduced by X%%
Buff Erosion Boost Erosion Increased by X%%
Buff Shield Shield
Buff Invincible Invincible
Buff Rebirth Rebirth
Buff Reflect Shield Reflect Shield
Buff Unyielding Unyielding
Buff Stack Shield Absolute Wind Wall
Buff Phalanx Shield Intercepts all incoming damage targeting allies
Buff Continuous Regeneration Continuous Regeneration
Buff Evasion Rate Boost Evasion Rate Increased by X%%
Buff Debuff Immunity Debuff Immunity
Buff Debuff Immunity Debuff Immunity
Buff Immune to Specified Effects Immune to Specified Effects
Buff Dazzle Hit Rate Reduced by X%%
Buff Effect RES Reduction Effect RES Reduced by X%%
Buff Isolated Cannot be targeted by ally skills, healed, take redirected DMG, or share DMG
Buff Optical Camouflage 50% untargetable chance and increases ATK by 50%
Buff High-Voltage Lock Energy Shield sets up a massive shield. Grants self 50% DMG Reduction and forcibly [Takes All DMG] for adjacent allies for 2 turns.
Buff Weakness Lock Own SPD increased by X%% and CRIT Rate increased by X%%.
Buff Glacier Shield DMG taken reduced by X%% while shielded
Buff Stack Shield Absolute Wind Wall
Buff Optical Mist Evasion Rate increased by 25%, and immune to CRIT
Buff Corrosion Weather Damage over time increased by 50%; attack power of enemies taking damage over time reduced by 50%.
Buff Damage-Share Weather Damage taken by enemy targets is shared among all enemies.
Buff Pursuit Weather After ally targets cast a Rage Skill or trigger a pursuit attack, additionally deals fixed damage to the attacked enemy target.
Buff Weakness Weather Damage dealt to enemies with specified status conditions increased by 50%.
Buff Overflow Weather When healing for an ally character overflows, gains 100% ATK Increase for 1 turn.
Buff Formation Weather While there are still characters in the enemy backline, front-line damage taken is reduced by 50% and back-line damage taken is increased by 20%.
Buff High HP Weather Ally targets with HP above 80% gain 20% increased CRIT Rate and 40% increased CRIT DMG.
Buff Debuff Weather The more debuffs an enemy has, the more damage they take (up to 100%) and the more damage they deal is reduced (up to 50%).
Debuff ATK Reduction ATK Reduced by X%%
Debuff DEF Reduction DEF Reduced by X%%
Debuff Slow SPD Reduced by X%%
Debuff Healing Rate Reduced Healing Rate Reduced by X%%
Debuff Healing Received Reduced Healing Received Reduced by X%%
Debuff Vulnerability DMG Taken Increased by X%%
Debuff Max HP Reduction Max HP Reduced by X%%
Debuff CRIT Rate Reduced CRIT Rate Reduced by X%%
Debuff CRIT DMG Reduced CRIT DMG Reduced by X%%
Debuff Effect Hit Reduction Effect Hit Reduced by X%%
Debuff Taunt Taunt
Debuff Frostbite Stun
Debuff Stun Stun
Debuff Paralysis Stun
Debuff Silence Silence
Debuff Sleep Sleep
Debuff Confusion Confusion
Debuff Erosion RES Reduction Erosion RES Reduced by X%%
Debuff Poison Burn
Debuff Bleed Burn
Debuff Burn Burn
Debuff Frostbite Burn
Debuff Deadly Poison Each time DMG is dealt, has a X%% chance to inflict {1} on the target
Debuff Tear Burn
Debuff Healing Inversion Healing Inversion
Debuff Rage Gain Reduced Rage Gain Reduced
Debuff Unhealable Unhealable
Debuff Block Buffs Block Buffs
Debuff Cognitive Impairment Cannot trigger Pursuit / Counterattack
Debuff Acid Floor Acid Floor reduces DEF by 15%, and causes character to take True DMG equal to 5% Max HP at the start of their turn
Debuff Hit Rate Reduction Hit Rate reduced by 20%
Debuff #100903 Silence
Debuff Resonance Resonance Mark
Debuff Frostbite Slowed by X%%, and BREAK DMG taken increased by {1}%
Special Erosion Erosion Taken Increased by X%%
Special Symbiotic Instinct For each surviving 'Wandering Infected' on the battlefield, increases own ATK by 5% (up to 25%).
Special Tactical Mark Increases DMG dealt by 20%, and inflicts [Taunt] on all enemies at the end of each turn.
Special Charge Unleashed after charging for 1 turn. Deals 150% Magic DMG to all players and forcibly delays all players' Action Bars by 40%. (Requires placing the target in BREAK during charging to interrupt)
Special Frigid Airflow SPD reduced by 10%.
Special Intercept Intercepts all incoming damage targeting allies
Special Photographic Memory When an enemy unit enters the BREAK state, advances all allies' Action Bars by 5% (triggers up to 1 time per turn).
Special Emergency Triage When any ally's HP drops below 30%, Aisha advances her Action Bar by 20% (Can trigger {1} time(s) per turn, X% remaining).
Special Watcher's Oath CRIT DMG Increased by 20%
Special Mark Aria is exhausted and can no longer revive
Special Plasma Burn Loses HP equal to 20% ATK each turn
Special Redemption of Void When any enemy unit enters the BREAK state, restores HP equal to 7% Max HP to all allies and advances all allies' Action Bars by 10% (triggers up to 1 time per turn).
Special Rejection Reaction When an ally receives skill DMG, K-000 counterattacks with certainty (max 10 times), dealing Physical DMG equal to 25% of ATK to the target
Special Sin True DMG taken increased by 10%, max 5 stacks
Special Battle Intent Increases ATK and DEF by 4%, max 5 stacks
Special Zero Tolerance Sanction When an enemy casts a buff, immediately cleanses 1 debuff from self and advances self Action Bar by 20% (Can trigger {1} time(s) per turn, X% remaining).
Special Infernal Burn Loses HP equal to 20% ATK each turn
Special Artist's Obsession Whenever Barbara attacks an enemy, steals 1 buff from the target with certainty and restores HP equal to 5% of her Max HP. When Barbara receives fatal damage, if she has buffs, clears all her buffs to immunize against death and restores 15% HP (triggers up to 1 time per battle).
Special Death Script DMG taken increased by 10%, cannot be shared or redirected
Special Tactical: Weak Break Increases 'Effect Hit' by X%% and single-target attack skill DMG by {1}%.
Special Tactical: Field Clear
Special Tactical: Purify Accelerate
Also affecting final stats: Connection (bond) levels (255 effect rows per role — raise bonds for permanent team buffs), Memoria (light cones), equipment, and skill AddAttri bonuses — all extracted in D:/AgentX/decoded and ready to be added here as tables if needed.