Emilia

Emilia - {rarity} rarity character from Horizon Walker
Emilia Future Crystal

Emilia

EX Cost 5

Emilia was once an orphan entrusted to a branch of the Split Twigs Church in Tranel.

Profile
Age: 21
Race: Human (Noctis Nebula)
Homeland: Tranel Republic, Reina
Height: 156cm
Birthday: June 10th

Base Stats

Level 60, full EX (EX 6)

Core Stats
STR Melee ATK TEC Ranged ATK INT Magic ATK VIT Max HP AGI Evasion & AP Rec.
12
STR
6
TEC
12
INT
13
VIT
10
AGI
Combat
Max HP 448
Melee ATK 64
Ranged ATK -13
Magic ATK 223
Speed 84
Starting AP* 111
AP Recovery 105
Accuracy 102
Evade 128
Crit Rate 8%
Crit DMG 150%
Block Rate 0

* Starting AP is the total AP at the start of battle: each character's own base starting AP plus their AP Recovery (shown above). The AP Recovery portion grows with AGI as you raise EX stages.

Attributes
Boost DEF
Slash 0 0
Pierce 0 0
Crush 0 0
Heat 0 0
Cold 0 0
Electric 0 0
Immaterial 0 0
Poison 0 0

Character Story

Emilia was once an orphan entrusted to a branch of the Split Twigs Church in Tranel. Frail from birth yet blessed with a boundless thirst for knowledge, she immersed herself in books and acquired a wide range of expertise on her own. Even after the Church withdrew from Tranel, she remained behind with her older brother, continuing their relief work together.

But when illness took her brother's life, Emilia's faith in the Church shattered. After crossing the Rift to Earth, she quickly adapted to this new world. Armed with her intellect, she completed advanced training programs in record time and was officially appointed as a researcher by the Bureau of Rift Management.

Yet even with such credentials, her desire to save lives on the front lines never faded. Through tireless research, she pursued ways to enhance physical abilities by combining science and sacred power. Her efforts paid off—granting her stamina rivaling that of a battle priest.

Now, Emilia stands ready to fight beside the Human God, determined to bring hope and healing to even more people.

Skills

All skills shown at maximum level

Guardian's Strike

Skill AP 30

Swings a mace to attack the target. Deals Crush DMG equal to 114% of Melee ATK and reduces the target's AP by 5. Can be used on allies. When used on an ally, the Stimulus Response Test skill is activated instead.

Damage: 114% of Melee ATK

Grace of Healing

Skill AP 45

Prays to the Goddess of the Split Twigs with a devout heart for the healing of an ally. Recovers the HP of a designated ally by 190% of magic ATK.

Sacred Prescription Protocol

Skill AP 45 CD 2

Performs a preventative checkup on allies. Only allies compatible with modern medicine can be targeted. Restores HP to all allies within a 2m radius around the designated point (excluding self), equal to 190% of Magic ATK, and grants [Sacred Prescription] to allies compatible with modern medicine for 2 Rounds. - [Sacred Prescription]: Increases Crit DMG by 42% and Elemental Boost by 21%.

Field Medbay

Passive

At the start of battle, increases Crit Rate by 40%.

Miraculous Injection

Skill AP 81 CD 2

Only allies compatible with modern medicine can be targeted. When the effect activates, consumes 20% of the target's current HP and grants [Miracle Prescription] for 2R. [Miracle Prescription]: Increases the target's All ATK by 152% of the caster's base Magic ATK. For each point of INT above 13, increases the cap of the All ATK increase by 10%.

Overflowing Grace

Passive

When using a skill on an ally, also grants [Sacred Overdose] for 2R. [Sacred Overdose]: Increases Base DMG by 50%. Stacks up to 2 times.

Unique Traits

Emilia's Diagnosis Method

Unique Trait

Unique. Formation Cost +1, Strength -8, Vitality -6, Intelligence 3. Formation Cost +1 Activates the Level 1 passive skill [This Might Sting A Little]. [This Might Sting A Little]: Allows Basic ATK to be used on allies during battle. When using Basic ATK on an ally, "Stimulus Response Test" is used instead. Stimulus Response Test Performs a "medical-grade" "physical contact test" on an ally using a "diagnostic tool." Deals a "small amount" of Fixed DMG to the target and grants them 14 AP.

Case Collection

Unique Trait

Unique. When Emilia uses a skill, its effects increase based on her Crit Rate. At 100% Crit Rate, it gains up to 100% additional effect.

Marlon

Unique Trait

Unique. Strength 1, Technic 1, Intelligence 1.

Interested

Gift Level 5 Unique Trait

Unique. Characteristics: (No characteristics listed). Unlocks at Gift Affection Level 5: becomes active after reaching 2,000 affection points through gift-giving.

Unlocks at Gift Affection Level 5: This trait becomes active after reaching 2000 affection points through gift-giving.

Gift Affection Level 5 Bonus:
  • Magic ATK +10%

Community Build

Recommended build from the community spreadsheet by Envy, Liauw & Gamekee. View the full sheet .

Weapon

Medical Hammer weapon

Medical Hammer

Weapon Melee Attack Power 11 (77) Weapon Magic Attack Power 11 (77)

Max HP 7.7% (49%)

Substats Priority

  1. Crit Rate (48%)
  2. Magic Attack
  3. Starting AP

Stigma

Late Game 1Blessing of Dawn

Set 2: Reduces Damage Taken by 12% during combat.

Set 4: Increases Crit Rate by 6% during combat. Once per round, using a Support Skill (except Standby) grants AP equal to 8% Base AP Recovery. When an ally ≤90% HP uses an Attack Skill, gain 6% Elemental Boost to turn end, up to 2 stacks. Only one Stigma may trigger this effect.

Reckoning of Sin stigma artLate Game 2Reckoning of Sin

Set 2: Increases AP Recovery by 4% during combat.

Set 4: At the start of combat gain 30 AP.

On successful hit, inflict [Price of Sin] on the target. [Price of Sin]: Reduces Elements DEF by 200. The effect ends when the target is hit.

Jester's Mask stigma artEarly-Mid GameJester's Mask

Set 2: Increases Magic Attack power by 10% during combat.

Set 4: During your turn, increases Skill DMG by 25%. Basic Attack grant 1 stack of [Jester's Quip] for 2 Rounds.

[Jesters Quip]: Increases Skill DMG and Magic ATK by 5%. Stacks up to 2 times.

Traits to Get

  • Heaven-sentCrit Rate +5%
  • FortunateCrit Rate +4%
  • LuckyCrit Rate +3%
  • OverworkedAP Recovery +4%, Max HP -5%
  • EfficientAP Recovery +3%, Immaterial Defense -50
  • PropheticStarting AP +5

Skill Leveling Priority

  1. 1Skill 2: Sacred Prescription Protocol
  2. 2Passive 1: Field Medbay
  3. 3Skill 3: Miraculous Injection
  4. 4Skill 1: Grace of Healing
  5. 5Basic Attack: Guardian's Strike
  6. 6Passive 2: Overflowing Grace

Demi-Ascension

EX Required

Upon Demi-Ascension, this character can replace the leader as party Executor, granting the squad Oblivia immunity. Deployment costs 12 Divine Power.

Radiance Born of Trial

Authority Skill
Ascension stage values:
Stage 7

Increases Skill Range by 3m. When using a skill other than Standby on an ally, consumes 20% of their current HP and increases their Crush Boost by 50% for 2R. Stacks up to 3 times. While the Crush Boost effect is active, recovers 30% of HP lost when attacking. When using a skill other than Standby, grants all allies except the target a Shield equal to 80% of Magic ATK for 2R. Increases Healing Received by all allies by 100%.

Random Might Skill

One of these 10 Might skills is granted randomly upon Demi-Ascension. Each skill ranges from Tier 1 to Tier 5, with higher tiers being rarer.

T1: 35%T2: 30%T3: 20%T4: 10%T5: 5%
Might of the West Wind

Might of the West Wind

T1 At the start of battle, increases SPD by 100 for 1R.
T2 At the start of battle, increases SPD by 125 for 1R.
T3 At the start of battle, increases SPD by 150 for 1R.
T4 At the start of battle, increases SPD by 175 for 1R.
T5 At the start of battle, increases SPD by 200 for 1R.
Might of Plunder

Might of Plunder

T1 Gain 4% Lifesteal when HP is 70% or lower.
T2 Gain 5% Lifesteal when HP is 70% or lower.
T3 Gain 6% Lifesteal when HP is 70% or lower.
T4 Gain 7% Lifesteal when HP is 70% or lower.
T5 Gain 8% Lifesteal when HP is 70% or lower.
Might of Pursuit

Might of Pursuit

T1 On your turn, defeating an enemy with an attack grants 10 AP. Can trigger up to 3 times per round.
T2 On your turn, defeating an enemy with an attack grants 12.5 AP. Can trigger up to 3 times per round.
T3 On your turn, defeating an enemy with an attack grants 15 AP. Can trigger up to 3 times per round.
T4 On your turn, defeating an enemy with an attack grants 17.5 AP. Can trigger up to 3 times per round.
T5 On your turn, defeating an enemy with an attack grants 20 AP. Can trigger up to 3 times per round.
Might of Distortion

Might of Distortion

T1 On attack, has a 40% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T2 On attack, has a 50% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T3 On attack, has a 60% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T4 On attack, has a 70% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
T5 On attack, has a 80% chance to inflict [Slow] on the target for 2 Rounds. [Slow]: Reduces SPD by 40%.
Might of Fighting Spirit

Might of Fighting Spirit

T1 At the start of your turn, gains 1 Melee ATK for every 10 HP lost.
T2 At the start of your turn, gains 1 Melee ATK for every 8.75 HP lost.
T3 At the start of your turn, gains 1 Melee ATK for every 7.5 HP lost.
T4 At the start of your turn, gains 1 Melee ATK for every 6.25 HP lost.
T5 At the start of your turn, gains 1 Melee ATK for every 5 HP lost.
Might of Protection

Might of Protection

T1 At the end of your turn, grants a shield equal to 20% of your Max HP to an ally with a lower HP ratio than yourself.
T2 At the end of your turn, grants a shield equal to 24% of your Max HP to an ally with a lower HP ratio than yourself.
T3 At the end of your turn, grants a shield equal to 28% of your Max HP to an ally with a lower HP ratio than yourself.
T4 At the end of your turn, grants a shield equal to 32% of your Max HP to an ally with a lower HP ratio than yourself.
T5 At the end of your turn, grants a shield equal to 36% of your Max HP to an ally with a lower HP ratio than yourself.
Might of Frost

Might of Frost

T1 On attack, reduces the target's all ATK by 10% and decreases Cold DEF by 200.
T2 On attack, reduces the target's all ATK by 12.5% and decreases Cold DEF by 250.
T3 On attack, reduces the target's all ATK by 15% and decreases Cold DEF by 300.
T4 On attack, reduces the target's all ATK by 17.5% and decreases Cold DEF by 350.
T5 On attack, reduces the target's all ATK by 20% and decreases Cold DEF by 400.
Might of Insight

Might of Insight

T1 When it is not your turn, Crit DMG increases by 20%.
T2 When it is not your turn, Crit DMG increases by 25%.
T3 When it is not your turn, Crit DMG increases by 30%.
T4 When it is not your turn, Crit DMG increases by 35%.
T5 When it is not your turn, Crit DMG increases by 40%.
Might of Shattering

Might of Shattering

T1 Reduces Crit Rate by 20% and increases Crit DMG by 40%.
T2 Reduces Crit Rate by 25% and increases Crit DMG by 50%.
T3 Reduces Crit Rate by 30% and increases Crit DMG by 60%.
T4 Reduces Crit Rate by 35% and increases Crit DMG by 70%.
T5 Reduces Crit Rate by 40% and increases Crit DMG by 80%.
Might of Flame

Might of Flame

T1 At the start of battle, increases Heat Boost by 20.
T2 At the start of battle, increases Heat Boost by 25.
T3 At the start of battle, increases Heat Boost by 30.
T4 At the start of battle, increases Heat Boost by 35.
T5 At the start of battle, increases Heat Boost by 40.

Weapon: Seryel: Medical Hammer

Base stats grow with weapon level (Lv 1 to Lv 60). EX raises (EX 1 to EX 5) only improve the unique skill.

Seryel: Medical Hammer
Club & Shield EX

Basic Stats (Lv 1 → Lv 60)

Melee ATK (rating) 11 → 70
Magic ATK (rating) 11 → 70
Max HP (%) +7.7% → +49%

Unique Skill: Clinical Insight

Unique
Skill values at raise:
EX 5

Decreases Aggro Adjustment by 24 and increases AP Recovery by 32% during battle. At the start of the unit's turn, if Crit Rate is 48% or higher, increases Crit Rate by 64% until the end of that turn.

Signature Skill: Precision Treatment Protocol

Signature

At the start of battle, gains AP equal to 200% of INT. When using any skill other than Standby, increases allies' Elemental Boost by an amount equal to 200% of the caster's INT for 2R.

Requires Emilia: only takes effect while Emilia has this weapon equipped. Fixed: no weapon level or EX scaling.

Note: This signature skill only activates when Emilia equips this weapon.

Story Gallery

Illustrations from Emilia's story episodes.

Emilia story illustration: Friendship Story CG 1 Friendship Story CG 1 Emilia story illustration: Friendship Story CG 2 Friendship Story CG 2 Emilia story illustration: Friendship Story CG 3 Friendship Story CG 3

Skins

Emilia Default skin N01 Emilia Default portrait icon

Default

Emilia Medic skin S01 Emilia Medic portrait icon

Medic

Emilia Defiant Maiden skin S02 Emilia Defiant Maiden portrait icon

Defiant Maiden

Videos

Official videos featuring Emilia from the Horizon Walker YouTube channel.

New Vanguard - Emilia video thumbnail
New Vanguard New Vanguard - Emilia 2025-12-01
Affection Update Sneak Peek video thumbnail Affection
Affection Update Sneak Peek 2025-12-02
New Costume - Combat Field Medic video thumbnail Costume
New Costume - Combat Field Medic 2025-12-01
Watch more on the official YouTube channel

Gift Preferences

Need 2000 points of affection to reach Level 5 to unlock trait bonus and also get gold and game currency too

Level 5 Affection Bonus

Affection Bonus
Magic ATK: +10%

Favorite Gifts

These gifts give bonus points (20+ more) and are highly valued by this character

Snow Globe B

Snow Globe

Base: 10 + Bonus: +20 = Total: 30
For Max Affection: 67 gifts
Found in:
Luxurious Gift Box Luxurious Gift Box

Liked Gifts

These gifts give 10 points more and are appreciated by this character

Lamora Military Ration B

Lamora Military Ration

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Found in:
Luxurious Gift Box Luxurious Gift Box
Forg Plush B

Forg Plush

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Americano Voucher B

Americano Voucher

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box
Terrarium B

Terrarium

Base: 10 + Bonus: +10 = Total: 20
For Max Affection: 100 gifts
Found in:
Brilliant Gift Box Brilliant Gift Box
Luxurious Gift Box Luxurious Gift Box

Alternative High-Value Option

Queen's Tiara provides the highest affection points (100) for any character, regardless of preferences

Queen's Tiara EX

Queen's Tiara

Base: 100 + Bonus: +0 = Total: 100
For Max Affection: 20 gifts
Found in:
Brilliant Gift Box Brilliant Gift Box