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Juza

Juza - EX rarity character from Horizon Walker

Juza

EX Cost 5

Juza hails from Tokyo in the East Asia Federation.

Profile
Age: 21
Race: Human (Earth)
Homeland: East Asian Federation, Tokyo
Height: 202cm
Birthday: October 30th

Base Stats

Level 60, full EX (EX 6)

Core Stats
STR Melee ATK TEC Ranged ATK INT Magic ATK VIT Max HP AGI Evasion & AP Rec.
14
STR
6
TEC
6
INT
22
VIT
8
AGI
Combat
Max HP 1351
Melee ATK 188
Ranged ATK 80
Magic ATK 79
Speed 111
Starting AP* 119
AP Recovery 104
Accuracy 102
Evade 102
Crit Rate 10%
Crit DMG 150%
Block Rate 0

* Starting AP is the total AP at the start of battle: each character's own base starting AP plus their AP Recovery (shown above). The AP Recovery portion grows with AGI as you raise EX stages.

Attributes
Boost DEF
Slash 0 30
Pierce 0 30
Crush 0 30
Heat 0 0
Cold 0 0
Electric 0 0
Immaterial 0 0
Poison 0 0

Character Story

Juza hails from Tokyo in the East Asia Federation. From an early age, she exhibited extraordinary physical growth and superhuman strength. She was already pushing six feet tall in elementary school, and after realizing early on just how different she was from everyone else, she began keeping her distance from others and spent much of her time watching television.

What ultimately inspired Juza to start calling herself a villain was a biker film. Its protagonist was an outlaw on the run, yet still used his strength to help those who had been abandoned by the law. Even when society turned against him, he refused to compromise his principles.

Deeply inspired by him, Juza resolved to become what she called a "villain with class": someone who would wield her strength according to a code of her own. Donning a tokko-fuku, Juza began operating on the outskirts of Tokyo, beating down thugs and criminals who preyed on the locals while lending a hand to anyone in need.

Some condemned her actions as illegal vigilantism, but Juza saw things differently. If protecting people the law had abandoned meant stepping outside the law herself, then that was simply her way of being a villain. As word of her exploits spread, the people of the outskirts began calling her Socho, and the streets under her watch gradually became safer.

That all changed when the Rift Crisis struck. Juza fought the Abominations while her crew and the local residents evacuated, only to be exposed to Oblivia Madness in the process. She came dangerously close to losing control, but refused to let herself become an Abomination that destroyed without conviction or purpose.

She managed to suppress the madness through sheer force of will. But while she fought to retain control of herself, the home she and her crew had protected was devastated. Juza was left carrying the guilt of having failed to save it. Later, she heard rumors of a Human God in the western Federation who could cure Oblivia.

Hoping both to rid herself of the madness and learn to control her tremendous strength, Juza left Tokyo behind and headed west.

Skills

All skills shown at maximum level

Iron Club Punishment

Skill

Slams the enemy to unleash a shockwave. Deals Crush DMG equal to 114% of Melee ATK to the target and all enemies within a 1.5m radius, while dealing Fixed DMG equal to 11% of each ally's Max HP to allies within the area and slightly knocking them back. Also deals additional Crush DMG equal to 200% per [Fighting Spirit] stack. [Fighting Spirit]: Allows Juza's other skills to take effect on the target. Additional DMG granted by [Fighting Spirit] only applies to enemies.

Burning Determination

Skill

Gain [Fighting Spirit] stacks equal to the amount of DMG received. At the start of battle, Juza gains 10 stacks of [Fighting Spirit]. When Juza attacks allies, Evasion, Blocking, Critical Hits, Weak Point Attacks, and Support Attacks cannot occur. In addition, allies do not Counterattack Juza. [Fighting Spirit]: Allows Juza's other skills to take effect on the target. Additional DMG granted by [Fighting Spirit] only applies to enemies.

Forced Execution

Skill

Smashes the target and sends them flying. Deals Crush DMG equal to 1% of Melee ATK to the target and knocks them back 20m.

Engine Overheat

Skill

At the start of battle, loses all Evade Chance and reduces all DEF by 1,000. Additionally, increases Melee ATK and Max HP by 200%.

Rampaging Comet

Skill

Gathers nearby objects into a massive sphere and slams it into the target. Deals Crush DMG equal to 570% of Melee ATK to enemies within a 5m radius, and Fixed DMG equal to 11% of each ally's Max HP to allies within the area. Deals additional Crush DMG equal to 950% per [Fighting Spirit] stack. At the end of the turn in which this skill is used, [Crazy Stance] is removed and Juza recovers HP equal to 100% of Max HP. [Fighting Spirit]: Allows Juza's other skills to take effect on the target. Additional DMG granted by [Fighting Spirit] only applies to enemies.

Chaotic Beatdown

Skill

When Juza's HP falls to 30% or lower, performs an additional Response with 'Crazy Stance' and gains [Crazy Stance]. [Crazy Stance]: Loses all Speed, but gains 200% Crush Boost, 65% DMG Taken Down, and 2m increased Range. [Crazy Stance] can only activate after Juza's first turn. While [Crazy Stance] is active, 'Iron Club Punishment' is replaced by 'Swift Punishment · Meteor Shower'. While [Crazy Stance] is active, performs an additional Response against a random nearby enemy with 'Swift Punishment · Meteor Shower'. While [Crazy Stance] is active, the Invincibility granted by [Head-On Clash] is extended to 2 turns. Swift Punishment · Meteor Shower This skill is considered a Basic Skill. Deals Crush DMG equal to 285% of Melee ATK to the target and enemies within a 3.5m-radius circular area around the target, and Fixed DMG equal to 11% of each ally's Max HP to allies within the area, slightly knocking them back. Deals additional Crush DMG equal to 400% per [Fighting Spirit] stack.

Unique Traits

Head-On Clash

Unique Trait

Activates the Lv. 1 passive skill [Head-On Clash]. [Head-On Clash]: Reduces Healing Received by 50% and takes Fixed DMG equal to 30% of current HP whenever a skill is used. When attacking, HP cannot fall below 1 until the end of the turn.

Human

Unique Trait

Technic +1, AP Recovery +4%

Intimidation

Unique Trait

Aggro Adjustment increases by 50. If Juza's attack hits only one target, it performs a Weak Point Attack regardless of direction.

Interested

Gift Level 5 Unique Trait

Unlocks at Gift Affection Level 5: becomes active after reaching 2,000 affection points through gift-giving. Special trait with no listed characteristics.

Unlocks at Gift Affection Level 5: This trait becomes active after reaching 2000 affection points through gift-giving.

Gift Affection Level 5 Bonus:
  • Max HP +10%

Weapon: Doomstar

Base stats grow with weapon level (Lv 1 to Lv 60). EX raises (EX 1 to EX 5) only improve the unique skill.

Doomstar
Two-Handed Blunt EX

Basic Stats (Lv 1 → Lv 60)

Melee ATK (rating) 12.1 → 77
Max HP (%) +7.7% → +49%

Unique Skill: Iron Club Supremacy

Unique
Skill values at raise:
EX 5

At the start of battle, increases Max HP by 50%. At the start of battle, increases Melee ATK by 50%. At the start of battle, increases Crush Boost by 50%.

Signature Skill: One Heart and Soul

Signature

During battle, increases allies' Magic ATK by 50% and Healing Received by 50%. At the start of battle, gains [Deadly Blow]. [Deadly Blow]: When attacking, takes Fixed DMG equal to 60% of current HP, then removes this effect. Afterwards, gains 30% DMG Taken Down for 1 Round.

Requires Juza: only takes effect while Juza has this weapon equipped. Fixed: no weapon level or EX scaling.

Story Gallery

Illustrations from Juza's story episodes.

Juza story illustration: Friendship Story CG 1 Friendship Story CG 1 Juza story illustration: Friendship Story CG 2 Friendship Story CG 2 Juza story illustration: Friendship Story CG 3 Friendship Story CG 3

Skins

Juza Doll skin announcement art
S01 Doll Official announcement art from the game X account
Juza Default skin N01 Juza Default portrait icon

Default

Juza Doll skin S01 Juza Doll portrait icon

Doll

Gift Preferences

Need 2000 points of affection to reach Level 5 to unlock trait bonus and also get gold and game currency too

Level 5 Affection Bonus

Affection Bonus
Max HP: +10%

Favorite Gifts

These gifts give bonus points (20+ more) and are highly valued by this character

Gloomy Chromi Keyring B

Gloomy Chromi Keyring

Base: 10 + Bonus: +20 = Total: 30
For Max Affection: 67 gifts
Found in:
Ordinary Gift Box Ordinary Gift Box

Liked Gifts

These gifts give 10 points more and are appreciated by this character

300kg Dumbbell A

300kg Dumbbell

Base: 20 + Bonus: +10 = Total: 30
For Max Affection: 67 gifts

Alternative High-Value Option

Queen's Tiara provides the highest affection points (100) for any character, regardless of preferences

Queen's Tiara EX

Queen's Tiara

Base: 100 + Bonus: +0 = Total: 100
For Max Affection: 20 gifts
Found in:
Brilliant Gift Box Brilliant Gift Box