Amber: Main Build 1
An AoE build that reloads additional ammo after casting a skill, enhancing Auto Attack DMG.
Amber: Main Build 2
An AoE build that enhances skills, allowing them to be cast consecutively.
An AoE build that reloads additional ammo after casting a skill, enhancing Auto Attack DMG.
An AoE build that enhances skills, allowing them to be cast consecutively.
A sustained DPS build that extends skill duration and generates Shadows.
A burst DPS build that allows skills to quickly deal DMG multiple times.
A build that grants powerful shields through enhanced counterattacks and enhances the moment of shield-raising.
A build that continuously weakens enemies, deals DMG, and enhances the shield-raising duration.
A build that hurls shields, continuously applying Marks to targets hit.
A build that hurls shields at all nearby enemies and the main Trekker.
A build that loads flame bullets to deal massive single-target DMG.
A build that loads flame bullets to deal DMG over time.
A build that calls in bombardments to create sustained DMG zones.
A build that calls in multiple rounds of precision bombardments.
A build that enhances combat mobility and skill activation frequency.
A summoner build that enhances clone capabilities and attack synergy.
A build that amplifies skill activation effects and boosts sustained DPS at the target's location.
A build that empowers clones summoned via skills, increasing their numbers and duration.
A build that enhances skills to summon ice walls that freeze enemies.
A build that empowers the second phase of skills to deal massive DMG over time.
A build that summons ice pillars to draw enemies and deal DMG over time.
A build that summons ice pillars, dealing DMG upon their creation and shattering.
An AoE build that transforms skills into multi-phase attacks with slashes.
A ranged control build that enables ranged Auto Attacks after casting a skill.
An AoE build that boosts the range and DMG of sword auras.
A focused build that increases the number of sword auras and allows them to split.
A ranged AoE build that grants Super Armor upon skill activation and increases the attack range.
A build that adds water ripples to skills, boosting melee DMG.
A build that increases the number and speed of water blades, enabling sustained high single-target DPS.
A versatile DPS build that extends the duration and allows water blades to penetrate targets with enhanced single-target DMG.
A build that throw Bouncing Bombs to attack multiple targets.
A build that marks targets with a laser to deal continuous DMG to them.
A build that deals massive DMG over time to a single target.
A build that deals AoE DMG to multiple targets.
A DPS build that concentrates Avalanche: Floating Cannons' energy and focuses on a single target.
A DPS build that spreads Avalanche: Floating Cannons' firepower and excels at attacking multiple targets.
A DPS build that enhances Avalanche: Flying Blade, specializing in striking a target with high-frequency attacks.
A DPS build that enhances Avalanche: Giant Sword, continuously striking the target with heavy blows.
A build that summons plants to attack nearby targets upon skill activation.
A build that boosts ATK SPD and frequently triggers bullet effects upon skill activation.
A DPS build that boosts the DMG and hit count of skills.
A build that delays skill spread to trigger Mark DMG.
A build that progressively enhances single-target thunderbolt DMG.
A build that casts chain lightning after unleashing a thunderbolt.
A build that summons a Thunder Domain to deal AoE high-frequency DMG.
A build that summons a Thunder Domain to control enemies and deal burst DMG.
A build that increases the number of skill attack hits and progressively expands their range.
A DPS build that accumulates and consumes Energy to launch Shadow Scythe to slice targets.
A build that launches Shadow Scythe with skills, capable of performing multiple horizontal sweeps against a single target.
A support build that pulls powerful enemies and drops Potent Potions that enhance the main Trekker.
A build that increases ATK SPD and dart count, with consecutive hits triggering additional AoE DMG.
A build that enhances dart attack range and enables multi-hit DMG, ideal for fighting large targets.
An AoE build that triggers Ventus Marks when hitting multiple targets, reducing cooldown greatly.
A single-target build that continuously tracks and pursues targets, gradually increasing detonation DMG.
An AoE build that increases the number and rotation speed of Flying Leaves, continuously attacking multiple targets along their path.
A single-target build that enhances Auto Attacks after casting a skill, with a chance to fire additional bullets.
A melee AoE build that increases the range of Laurel Wreaths and shortens the Attack Interval.
A ranged AoE build that increases the rotation speed of Laurel Wreaths and adds extra DMG per orbit.
A build with a higher chance to trigger Wind Bursts, knocking back enemies and making them take increased DMG.
A build that fires laser beams, dealing penetration DMG, and support Trekkers can activate additional laser beams by triggering marks.
A build that increases the number of walls of wind and applies shields to them, improving the squad's survivability.
A build that allows walls of wind to deal DMG over time and enhances friendly projectiles that pass through them, ideal for pairing with a ranged main Trekker.
A DPS build that combines multiple spinning slashes with Auto Attacks.
A build that deals DMG through continuous spinning slashes.
A build that generates numerous Ice Blossoms, ideal for fighting large enemies.
A build that continuously generates Ice Blossoms to attack enemies while Berserk.
A sustained AoE build that increases the number of Top Hats and allows them to be recycled.
A penetration build that creates clones, causing Auto Attacks to split and continuously inflict marks.
A mark infliction build that increases the number of Soulflare Butterflies, allowing them to split continuously.
A Crit build that increases the number of Mindflare Butterflies, increasing the main Trekker's DMG.
A build that increases skill hits and generates additional water ripples, boosting DMG and mark infliction.
A survival build that grants shields after casting a skill and randomly restores squadmates' Energy.
A build that grants a shield, with attacks from the shielded main Trekker generating water ripples, ideal for a melee main Trekker.
A build that creates a Tidal Domain to knock back enemies and boost the main Trekker's DMG within the area, ideal for a ranged main Trekker.
A build that fires more and stronger arrows, significantly enhancing Auto Attacks.
A build that synergizes with doll attacks, improving ATK and skill synergy.
A build that concentrates attacks on targets in front.
A volley build that randomly attacks nearby targets.
A build that adds a 3rd attack to skills, synergizing Auto Attacks and skill combos for optimal DMG.
A build that enhances the two-phase attacks of skills, enabling consecutive skill casting for sustained DPS.
A build that scatters stars that attach to targets, dealing DMG over time.
A build that scatters stars that attach and weaken enemies, granting a shield to the main Trekker.
A DPS build that significantly increases the duration and range of the wind.
A burst DPS build that allows the wind to pull monsters together and penetrate targets.
A single-target build that consecutively generates petals that relentlessly track and attack targets.
An AoE build that creates a Flower Formation, synergizing with Ventus DMG.
A build that increases Magazine Capacity and strikes enemies with enhanced Auto Attacks.
A build that instantly dumps Ammo, dealing massive DMG with high-frequency Auto Attacks.
A build that gathers power to deal massive single-target DMG.
A build that deals rapid, multi-hit DMG to targets over time.
An AoE build that increases skill range and DMG, causing phantoms to deal Explosion DMG to enemies upon disappearance.
A build that enhances the control and sustain of phantoms, ideal for fighting elite targets.
A build that extends skill duration and continuously boosts phantoms' DMG on the battlefield.
A build that allows skills to pull enemies and boosts the Explosion DMG of phantoms, ideal for the melee main Trekker.
An Auto Attack build that restores Tactical Energy over time to cast enhanced Cross Slash at high frequency.
A skill build that expertly controls sentries to deal DMG in a large area to hordes of enemies.
Increases the Attack Range and the number of attacks with each jump slam, making it easy to handle waves of enemies.
Summons long-lasting sentries to rapidly attack designated targets, dealing concentrated DMG to enemies in a small area.
A Rabbit Pie build that switches modes to unleash sustained firepower, specializing in taking down single targets.
A Rabbit Pie build that switches modes and unleashes charged bursts, specializing in clearing out groups of enemies.
A Super Action Pie build focused on enhanced burst power, dealing massive damage in a short window.
A Super Action Pie build focused on endurance, allowing you to coordinate with squadmates for a relentless assault on enemies.
A build that extends the duration of flames and enhances Auto Attacks when there is enough heat.
A DPS build that boosts the burst DMG of flames.
A build that allows skills to summon multiple Crimson Dragons for ranged attacks.
A build that allows skills to summon a Tiger of the East for melee attacks.
A build that allows support Trekkers' attacks to increase the activation frequency of Main Skills.
A single-target combat build that allows skills to enhance Auto Attacks and inflicts marks.
A build that enhances claw strike range and pulls targets, synergizing with the main Trekker's attacks.
A build that increases the number of claw strikes and boosts the squad's DPS.
A melee build that generates Whirlwinds to destroy projectiles when activating a skill or Auto Attack.
A build that enhances the ranged DMG of skills and Auto Attacks, significantly boosting ranged DPS.
A build that allows skills to generate ground fissures and Whirlwinds, boosting sustained DPS.
A build that enhances skill range and DMG, boosting burst DMG potential.
An Auto Attack build that generates Coiling Serpents and Mirror Images upon skill activation.
A skill build that allows skills to enhance Coiling Serpents and create Mirror Images.
A Crit build that increases skill activation count and DMG upon Crit Hits.
A sustained DPS build that allows skills to consecutively generate Mirror Images and inflict Blade Mark, dealing DMG multiple times.
A build that reduces Ultimate cooldown, enabling frequent Ultimate use.
A build that increases stack count and hit frequency to boost Skill DMG.
A build that combines sustained Support DMG with frequent Ultimate use.
A Skill-focused build centered on high burst DMG and concentrated attacks.
A flexible build that interacts with Boomboxes summoned by skills and allows enhanced Auto Attacks to trigger marks.
A positional warfare build that enhances the attack range and increases the attack frequency of Boomboxes summoned by skills.
A build that enhances the number and DMG of sweep attacks, ideal for fighting large groups of enemies.
A single-target build that increases the number of Musical Notes and enhances their ricochet effect.
An Auto Attack build that increases Movement SPD, attack range, and DMG after casting a skill.
A skill build that increases the number of targets linked by skills and creates chain reactions with Trekkers.
A burst build that increases the number of chain shovels and allows chain shovel dragging to deal additional DMG.
A build that allows the Trekker to continuously generate shockwaves to deal DMG over time.
A build that generates multiple types of lightning to deal DMG over time after casting a skill.
A build that increases the number of skill hits and deals DMG multiple times.
A build that generates a large number of continuously erupting light pillars.
A build that allows light pillars to strike enemies with greater precision.
A build that enhances the Snow Rabbit drone, ideal for fighting a single target.
A build that enhances the Night Rabbit drone, ideal for fighting multiple targets.
A support build that summons multiple drones after the skill ends to deal continuous DMG.
A support build that deals burst DMG by triggering more surfing attacks when the skill is active.
A build that increases doll DMG and adds recovery, improving sustained combat capability.
A build that increases reload speed, allowing for more frequent activation of Whirlwind Shot.
A build that increases the probability of drawing a "penguin," throwing penguin statues and increases the main Trekker's DPS.
A build that increases the probability of drawing a "heart," shoots heart arrows and enhances the main character's survivability.
A build focused on coordinated hunting with Boss Shark, boosting its DMG.
A build that boosts the effects of Hunting Energy & Hunter's Mark and enhances Auto Attacks.
A build that allows Boss Shark to deal DMG in a larger area and apply special effects.
A build that increases hit count and triggers bonus explosions.
A build that enhances the toy army for cooperation, ideal for fighting a single enemy.
A build that enhances her own skills to perform multiple AoE attacks, ideal for fighting multiple targets.
A Support build that enhances the cannon and deals massive damage.
A Support build that enhances the toy and deals continuous damage.
A build that enhances Auspice to deal rapid damage to single targets.
A build that deals AoE skill damage and triggers combos with Auto Attacks.
A Support build that instantly detonates Rose Vials, dealing massive damage.
A Support build that generates extra Wither Vials to enhance sustained damage.
A build centered on enlarging the Bubble Frog to deal massive AoE damage.
A build centered on rapid bounces from the Bubble Frog to unleash Echoing Soundwave.
A build that fires piercing water jets to strike enemies while inflicting powerful debuffs on targets.
A build rapidly unleashes piercing soundwaves while granting stats buffs to the squad.