Ascension Q&A
During Ascension runs, Choice Domain rooms hold an event hosted by the shop assistant Portia, the medic Beatrixa, or the two Demons of the Monolith, Bernina and Virigia. Events 114 to 116 are knowledge quizzes: only the correct answer pays out (Musical Notes or Potentials), a wrong answer pays nothing and that option is locked out, but you may pick again. All other event types are trades, gambles or gifts, and gamble payouts are decided per run.
Event 114 Musical Notes
Random Musical Note ×10!Which of the following helps with maintaining your health?
Being true to your desire... What do you think that means?
How would you define aiming high?
Event 115 Potentials
Random Potential ×1!Take a guess... What's the Monolith's favorite number?
Which food is better for your health?
Take a guess... Which kind of Trekker do I admire more?
Take a guess... Which kind of Trekker do I prefer to talk with?
Event 116 Rare Potentials
Random Rare Potential ×1!Quiz time: What is 2 to the power of 10?
Which of the following should you do less of for the sake of your health?
Quiz time: How many notes are in an octave?
Quiz time: How many faces does a cube have?
Every other Choice Domain event
Quizzes are only 3 of the 28 Choice Domain events (101 to 128). Here is the rest, grouped by how they play. Exact Coin payouts are decided per run.
Trades
Swap Stella Coins, Musical Notes or HP for goods. Most also offer a "scraps" fallback if you would rather not pay.
- Event 101 Trade for items (Portia's shop)
- Event 102 Trade for Potentials
- Event 104 Limited item: pay Notes or Coins
- Event 108 Trade with the music box
- Event 120 Buy goods or take scraps (Notes)
- Event 121 Buy goods or take scraps (Potentials)
- Event 122 Premium goods or scraps (Potentials)
Gambles
Bet on a machine, a potion or the Gamble of Destiny. Winning pays Coins or Potentials, losing costs what you wagered, so only gamble what you can spare.
- Event 105 Gamble of Destiny (Coins)
- Event 106 Gamble of Destiny (Potentials)
- Event 109 Mystery box
- Event 110 Mystery box
- Event 117 Magic game machine (Coins)
- Event 118 Game machine (Coins + Potentials)
- Event 119 Game machine (Coins + Potentials)
- Event 124 Machine or potion (Potentials)
- Event 125 Machine or potion (Potentials)
HP trades
Trade a slice of your HP for a reward. Risky mid-run.
- Event 111 Heal or trade HP
- Event 112 Heal or trade HP
- Event 113 Heal or trade HP
- Event 123 Offer HP for Potentials
Blessings
No strings attached: pick a song for a blessing or accept a gift from the Demons.
- Event 103 Follow the music (Coins)
- Event 107 Pick a song (Musical Notes)
- Event 126 Gift of friendship (Potentials + Notes)
- Event 127 Gift of friendship (Potentials + Coins)
- Event 128 Gift of friendship (Potentials + Coins)